reduce raymarching quality on some props
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8 changed files with 13 additions and 14 deletions
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@ -8,7 +8,6 @@ use image::{GenericImageView, ImageReader};
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const FULL_CHARSET: &[u8] = b" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\n\t";
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fn main() {
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const A:u8 = FULL_CHARSET[64];
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// source code conversion
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let source_text = read_to_string("../Assets/test/quine.shader").unwrap();
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let mut encoded_text: Vec<u32> = Vec::new();
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