reduce raymarching quality on some props
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parent
6f07643431
commit
b75d0be0a7
8 changed files with 13 additions and 14 deletions
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@ -143,7 +143,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!114 &34125274
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1756,7 +1756,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!114 &853608960
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -3250,7 +3250,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!114 &2089314930
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -57,7 +57,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints:
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- _MaxSteps: 128
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- _MaxSteps: 100
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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@ -13,9 +13,9 @@ Shader "CrispyPin/FleshCube2"
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#pragma vertex vert
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#pragma fragment frag
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#define MAX_STEPS 128
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#define MAX_STEPS 100
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#define MAX_DIST 128
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#define SURF_DIST 0.01
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#define SURF_DIST 0.025
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#define SCENE_FN main
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#define SCENE_SCALE 0.04
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@ -57,7 +57,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints:
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- _MaxSteps: 128
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- _MaxSteps: 32
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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@ -75,7 +75,7 @@ Material:
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SurfDist: 0.001
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- _SurfDist: 0.02
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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@ -13,8 +13,8 @@ Shader "CrispyPin/Loops"
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#pragma vertex vert
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#pragma fragment frag
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#define MAX_STEPS 128
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#define MAX_DIST 128
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#define MAX_STEPS 64
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#define MAX_DIST 256
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#define SURF_DIST 0.01
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#define SCENE_FN main
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@ -1472,7 +1472,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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type: 3
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objectId: 9fee86b2-a9bd-46a3-a364-5f94506c4253
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randomNum: 95403234
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randomNum: 23882205
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unityVersion: 2021.3.41f1
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cckVersion: 3.10:132
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--- !u!114 &2046637845
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@ -9,10 +9,10 @@ EditorUserSettings:
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value: 5452010404540f5f0f0b5e7415250d12404e4d7f757d2732287b4a6bb2b13569
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flags: 0
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RecentlyUsedSceneGuid-1:
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value: 5a050c0250565f5a58585d7244700c1245154e292d7970687d7c1f6be1e1656b
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value: 5b545552530c5f030c08552111705b474f15497f2e2d77327e284967bab5606e
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flags: 0
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RecentlyUsedSceneGuid-2:
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value: 5b545552530c5f030c08552111705b474f15497f2e2d77327e284967bab5606e
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value: 5a050c0250565f5a58585d7244700c1245154e292d7970687d7c1f6be1e1656b
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flags: 0
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vcSharedLogLevel:
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value: 0d5e400f0650
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@ -8,7 +8,6 @@ use image::{GenericImageView, ImageReader};
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const FULL_CHARSET: &[u8] = b" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\n\t";
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fn main() {
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const A:u8 = FULL_CHARSET[64];
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// source code conversion
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let source_text = read_to_string("../Assets/test/quine.shader").unwrap();
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let mut encoded_text: Vec<u32> = Vec::new();
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