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Assets/ABI.CCK/Scripts/Editor/CCK_CVRGlobalShaderUpdaterEditor.cs
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Assets/ABI.CCK/Scripts/Editor/CCK_CVRGlobalShaderUpdaterEditor.cs
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using ABI.CCK.Components;
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using UnityEditor;
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using UnityEngine;
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namespace ABI.CCK.Scripts.Editor
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{
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[CustomEditor(typeof(ABI.CCK.Components.CVRGlobalShaderUpdater))]
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public class CCK_CVRGlobalShaderUpdaterEditor : UnityEditor.Editor
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{
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private CVRGlobalShaderUpdater _globalShaderUpdater;
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public override void OnInspectorGUI()
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{
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if (_globalShaderUpdater == null) _globalShaderUpdater = (CVRGlobalShaderUpdater) target;
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EditorGUI.BeginChangeCheck();
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bool updateValues = EditorGUILayout.Toggle("Update Values", _globalShaderUpdater.updateValues);
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Vector4 CVR_CCK_Global_1 = Vector4.zero;
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Vector4 CVR_CCK_Global_2 = Vector4.zero;
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Vector4 CVR_CCK_Global_3 = Vector4.zero;
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Vector4 CVR_CCK_Global_4 = Vector4.zero;
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if (updateValues)
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{
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CVR_CCK_Global_1 = EditorGUILayout.Vector4Field("CVR_CCK_Global_1", _globalShaderUpdater.CVR_CCK_Global_1);
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CVR_CCK_Global_2 = EditorGUILayout.Vector4Field("CVR_CCK_Global_2", _globalShaderUpdater.CVR_CCK_Global_2);
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CVR_CCK_Global_3 = EditorGUILayout.Vector4Field("CVR_CCK_Global_3", _globalShaderUpdater.CVR_CCK_Global_3);
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CVR_CCK_Global_4 = EditorGUILayout.Vector4Field("CVR_CCK_Global_4", _globalShaderUpdater.CVR_CCK_Global_4);
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}
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EditorGUILayout.Space();
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bool updateTexture = EditorGUILayout.Toggle("Update Texture", _globalShaderUpdater.updateTexture);
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RenderTexture renderTexture = null;
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string propertyName = "";
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if (updateTexture)
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{
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renderTexture = (RenderTexture) EditorGUILayout.ObjectField("Render Texture", _globalShaderUpdater.renderTexture, typeof(RenderTexture));
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propertyName = EditorGUILayout.TextField("Property Name", _globalShaderUpdater.propertyName);
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}
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(target, "Changed CVRGlobalShaderUpdater");
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_globalShaderUpdater.updateValues = updateValues;
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_globalShaderUpdater.CVR_CCK_Global_1 = CVR_CCK_Global_1;
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_globalShaderUpdater.CVR_CCK_Global_2 = CVR_CCK_Global_2;
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_globalShaderUpdater.CVR_CCK_Global_3 = CVR_CCK_Global_3;
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_globalShaderUpdater.CVR_CCK_Global_4 = CVR_CCK_Global_4;
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_globalShaderUpdater.updateTexture = updateTexture;
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_globalShaderUpdater.renderTexture = renderTexture;
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_globalShaderUpdater.propertyName = propertyName;
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}
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}
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}
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}
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