init
This commit is contained in:
commit
c7d8c303a6
499 changed files with 2349700 additions and 0 deletions
367
Assets/ABI.CCK/Scripts/Editor/CCK_CVRObjectLibraryEditor.cs
Executable file
367
Assets/ABI.CCK/Scripts/Editor/CCK_CVRObjectLibraryEditor.cs
Executable file
|
@ -0,0 +1,367 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ABI.CCK.Components;
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ABI.CCK.Scripts.Editor
|
||||
{
|
||||
[CustomEditor(typeof(ABI.CCK.Components.CVRObjectLibrary)), CanEditMultipleObjects]
|
||||
public class CCK_CVRObjectLibraryEditor : UnityEditor.Editor
|
||||
{
|
||||
private CVRObjectLibrary _library;
|
||||
|
||||
private ReorderableList CategoryList = null;
|
||||
private CVRObjectCatalogCategory objectCatalogCategory = null;
|
||||
private List<string> popupListName = new List<string>();
|
||||
private List<string> popupListID = new List<string>();
|
||||
|
||||
private ReorderableList objectCatalogList = null;
|
||||
private CVRObjectCatalogEntry objectCatalogEntry = null;
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (_library == null) _library = (CVRObjectLibrary) target;
|
||||
|
||||
EditorGUILayout.LabelField("Object Library");
|
||||
|
||||
InitializeCategoryList();
|
||||
CategoryList.DoLayoutList();
|
||||
popupListName.Clear();
|
||||
popupListID.Clear();
|
||||
foreach (var category in _library.objectCatalogCategories)
|
||||
{
|
||||
if (string.IsNullOrEmpty(category.id)) category.id = "b~" + System.Guid.NewGuid().ToString();
|
||||
popupListName.Add(string.IsNullOrEmpty(category.name) ? "-" : category.name);
|
||||
popupListID.Add(category.id);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
InitializeObjectCatalogList();
|
||||
objectCatalogList.displayAdd = _library.objectCatalogCategories.Count > 0;
|
||||
objectCatalogList.DoLayoutList();
|
||||
}
|
||||
|
||||
private void InitializeCategoryList()
|
||||
{
|
||||
if (CategoryList != null) return;
|
||||
|
||||
CategoryList = new ReorderableList(_library.objectCatalogCategories, typeof(CVRObjectCatalogCategory),
|
||||
false, true, true, true);
|
||||
CategoryList.drawHeaderCallback = OnDrawHeaderCategory;
|
||||
CategoryList.drawElementCallback = OnDrawElementCategory;
|
||||
CategoryList.elementHeightCallback = OnHeightElementCategory;
|
||||
CategoryList.onChangedCallback = OnChangedCategory;
|
||||
}
|
||||
|
||||
private void OnDrawHeaderCategory(Rect rect)
|
||||
{
|
||||
Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
|
||||
|
||||
GUI.Label(_rect, "Categories");
|
||||
}
|
||||
|
||||
private void OnDrawElementCategory(Rect rect, int index, bool isactive, bool isfocused)
|
||||
{
|
||||
if (index > _library.objectCatalogCategories.Count) return;
|
||||
objectCatalogCategory = _library.objectCatalogCategories[index];
|
||||
|
||||
Rect _rect = new Rect(rect.x + 50, rect.y, 50, EditorGUIUtility.singleLineHeight);
|
||||
Rect initialRect = rect;
|
||||
|
||||
EditorGUI.LabelField(_rect, "Name");
|
||||
_rect.x += 50;
|
||||
_rect.width = rect.width - 50 - 50;
|
||||
|
||||
objectCatalogCategory.name = EditorGUI.TextField(_rect, objectCatalogCategory.name);
|
||||
|
||||
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
||||
_rect = new Rect(rect.x + 50, rect.y, 50, EditorGUIUtility.singleLineHeight);
|
||||
|
||||
EditorGUI.LabelField(_rect, "Image");
|
||||
_rect.x += 50;
|
||||
_rect.width = rect.width - 50 - 50;
|
||||
|
||||
objectCatalogCategory.image = (Texture2D) EditorGUI.ObjectField(_rect, objectCatalogCategory.image, typeof(Texture2D));
|
||||
|
||||
if (objectCatalogCategory.image != null)
|
||||
{
|
||||
GUI.DrawTexture(new Rect(initialRect.x, initialRect.y, 42, 42), objectCatalogCategory.image);
|
||||
}
|
||||
}
|
||||
|
||||
private float OnHeightElementCategory(int index)
|
||||
{
|
||||
return EditorGUIUtility.singleLineHeight * 2.5f;
|
||||
}
|
||||
|
||||
private void OnChangedCategory(ReorderableList list)
|
||||
{
|
||||
EditorUtility.SetDirty(target);
|
||||
}
|
||||
|
||||
private void InitializeObjectCatalogList()
|
||||
{
|
||||
if (objectCatalogList != null) return;
|
||||
|
||||
objectCatalogList = new ReorderableList(_library.objectCatalogEntries, typeof(CVRObjectCatalogEntry),
|
||||
true, true, true, true);
|
||||
objectCatalogList.drawHeaderCallback = OnDrawHeaderEntry;
|
||||
objectCatalogList.drawElementCallback = OnDrawElementEntry;
|
||||
objectCatalogList.elementHeightCallback = OnHeightElementEntry;
|
||||
objectCatalogList.onChangedCallback = OnChangedEntry;
|
||||
}
|
||||
|
||||
private void OnDrawHeaderEntry(Rect rect)
|
||||
{
|
||||
Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
|
||||
|
||||
GUI.Label(_rect, "Objects");
|
||||
}
|
||||
|
||||
private void OnDrawElementEntry(Rect rect, int index, bool isactive, bool isfocused)
|
||||
{
|
||||
if (index > _library.objectCatalogEntries.Count) return;
|
||||
objectCatalogEntry = _library.objectCatalogEntries[index];
|
||||
|
||||
while (objectCatalogEntry.guid == "")
|
||||
{
|
||||
var guid = "b~" + System.Guid.NewGuid().ToString();
|
||||
var guidValid = true;
|
||||
|
||||
foreach (var entry in _library.objectCatalogEntries)
|
||||
{
|
||||
if (entry.guid == guid) guidValid = false;
|
||||
}
|
||||
|
||||
if (!guidValid) continue;
|
||||
objectCatalogEntry.guid = guid;
|
||||
}
|
||||
|
||||
Rect _rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
||||
Rect initialRect = rect;
|
||||
|
||||
EditorGUI.LabelField(_rect, "Name");
|
||||
_rect.x += 60;
|
||||
_rect.width = rect.width - 160;
|
||||
|
||||
objectCatalogEntry.name = EditorGUI.TextField(_rect, objectCatalogEntry.name);
|
||||
|
||||
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
||||
_rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
||||
|
||||
EditorGUI.LabelField(_rect, "Prefab");
|
||||
_rect.x += 60;
|
||||
_rect.width = rect.width - 160;
|
||||
|
||||
objectCatalogEntry.prefab = (GameObject) EditorGUI.ObjectField(_rect, objectCatalogEntry.prefab, typeof(GameObject));
|
||||
|
||||
if (objectCatalogEntry.prefab != null)
|
||||
{
|
||||
var spawnable = objectCatalogEntry.prefab.GetComponent<CVRSpawnable>();
|
||||
var builder = objectCatalogEntry.prefab.GetComponent<CVRBuilderSpawnable>();
|
||||
|
||||
if (spawnable == null && builder == null) objectCatalogEntry.prefab = null;
|
||||
}
|
||||
|
||||
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
||||
_rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
||||
|
||||
EditorGUI.LabelField(_rect, "Category");
|
||||
_rect.x += 60;
|
||||
_rect.width = rect.width - 160;
|
||||
|
||||
var catIndex = popupListID.IndexOf(objectCatalogEntry.categoryId);
|
||||
catIndex = EditorGUI.Popup(_rect, catIndex, popupListName.ToArray());
|
||||
if (catIndex >= 0) objectCatalogEntry.categoryId = popupListID[catIndex];
|
||||
|
||||
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
||||
_rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
||||
|
||||
EditorGUI.LabelField(_rect, "Preview");
|
||||
_rect.x += 60;
|
||||
_rect.width = rect.width - 160;
|
||||
|
||||
objectCatalogEntry.preview = (Texture2D) EditorGUI.ObjectField(_rect, objectCatalogEntry.preview, typeof(Texture2D));
|
||||
|
||||
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
||||
_rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
|
||||
|
||||
if (GUI.Button(_rect, "Generate Preview"))
|
||||
{
|
||||
GeneratePreviewImage(objectCatalogEntry);
|
||||
}
|
||||
|
||||
if (objectCatalogEntry.preview != null)
|
||||
{
|
||||
GUI.DrawTexture(new Rect(initialRect.x, initialRect.y, 88, 88), objectCatalogEntry.preview);
|
||||
}
|
||||
}
|
||||
|
||||
private void GeneratePreviewImage(CVRObjectCatalogEntry objectCatalogEntry)
|
||||
{
|
||||
if (objectCatalogEntry.prefab == null) return;
|
||||
|
||||
var path = "Assets/ABI.CCK/Resources/WorldObjectCatalog";
|
||||
var objectPosition = Vector3.down * 1000f;
|
||||
var rt = new RenderTexture(256, 256, 32);
|
||||
|
||||
if (!AssetDatabase.IsValidFolder(path))
|
||||
AssetDatabase.CreateFolder("Assets/ABI.CCK/Resources", "WorldObjectCatalog");
|
||||
|
||||
var obj = Instantiate(objectCatalogEntry.prefab, objectPosition, Quaternion.identity);
|
||||
|
||||
var renderers = obj.GetComponentsInChildren<Renderer>();
|
||||
Bounds b = new Bounds(Vector3.zero, Vector3.zero);
|
||||
|
||||
foreach (var renderer in renderers)
|
||||
{
|
||||
if (b.size.y == 0f)
|
||||
{
|
||||
b = renderer.bounds;
|
||||
}
|
||||
else
|
||||
{
|
||||
b.Encapsulate(renderer.bounds);
|
||||
}
|
||||
}
|
||||
|
||||
var transforms = obj.GetComponentsInChildren<Transform>();
|
||||
foreach (var transform in transforms)
|
||||
{
|
||||
transform.gameObject.layer = 12;
|
||||
}
|
||||
|
||||
var cam = new GameObject("Preview Capture", new[] {typeof(Camera), typeof(Light)}).GetComponent<Camera>();
|
||||
var light = cam.gameObject.GetComponent<Light>();
|
||||
light.type = LightType.Directional;
|
||||
light.cullingMask = 1 << 12;
|
||||
cam.aspect = 1f;
|
||||
cam.targetTexture = rt;
|
||||
cam.clearFlags = CameraClearFlags.Color;
|
||||
cam.backgroundColor = Color.black;
|
||||
cam.cullingMask = 1 << 12;
|
||||
|
||||
cam.transform.position = objectPosition + new Vector3(0f, b.extents.y, b.extents.y * 2f);
|
||||
cam.transform.eulerAngles = new Vector3(0f, 180f, 0f);
|
||||
Texture2D screenShot1 = new Texture2D(256, 256, TextureFormat.RGB24, false);
|
||||
cam.Render();
|
||||
RenderTexture.active = rt;
|
||||
screenShot1.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
|
||||
AssetDatabase.CreateAsset(screenShot1, path + "/ObjectCatalog_temp_1.asset");
|
||||
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_1.asset", ImportAssetOptions.ForceUpdate);
|
||||
RenderTexture.active = null;
|
||||
|
||||
cam.transform.position = objectPosition + new Vector3(b.extents.y * 1.41f, b.extents.y, b.extents.y * 1.41f);
|
||||
cam.transform.eulerAngles = new Vector3(0f, 225f, 0f);
|
||||
Texture2D screenShot2 = new Texture2D(256, 256, TextureFormat.RGB24, false);
|
||||
cam.Render();
|
||||
RenderTexture.active = rt;
|
||||
screenShot2.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
|
||||
AssetDatabase.CreateAsset(screenShot2, path + "/ObjectCatalog_temp_2.asset");
|
||||
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_2.asset", ImportAssetOptions.ForceUpdate);
|
||||
RenderTexture.active = null;
|
||||
|
||||
cam.transform.position = objectPosition + new Vector3(b.extents.y * 2f, b.extents.y, 0f);
|
||||
cam.transform.eulerAngles = new Vector3(0f, 270f, 0f);
|
||||
Texture2D screenShot3 = new Texture2D(256, 256, TextureFormat.RGB24, false);
|
||||
cam.Render();
|
||||
RenderTexture.active = rt;
|
||||
screenShot3.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
|
||||
AssetDatabase.CreateAsset(screenShot3, path + "/ObjectCatalog_temp_3.asset");
|
||||
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_3.asset", ImportAssetOptions.ForceUpdate);
|
||||
RenderTexture.active = null;
|
||||
|
||||
cam.transform.position = objectPosition + new Vector3(b.extents.y * 1.41f, b.extents.y, b.extents.y * -1.41f);
|
||||
cam.transform.eulerAngles = new Vector3(0f, 315f, 0f);
|
||||
Texture2D screenShot4 = new Texture2D(256, 256, TextureFormat.RGB24, false);
|
||||
cam.Render();
|
||||
RenderTexture.active = rt;
|
||||
screenShot4.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
|
||||
AssetDatabase.CreateAsset(screenShot4, path + "/ObjectCatalog_temp_4.asset");
|
||||
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_4.asset", ImportAssetOptions.ForceUpdate);
|
||||
RenderTexture.active = null;
|
||||
|
||||
cam.transform.position = objectPosition + new Vector3(0f, b.extents.y, b.extents.y * -2f);
|
||||
cam.transform.eulerAngles = new Vector3(0f, 0f, 0f);
|
||||
Texture2D screenShot5 = new Texture2D(256, 256, TextureFormat.RGB24, false);
|
||||
cam.Render();
|
||||
RenderTexture.active = rt;
|
||||
screenShot5.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
|
||||
AssetDatabase.CreateAsset(screenShot5, path + "/ObjectCatalog_temp_5.asset");
|
||||
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_5.asset", ImportAssetOptions.ForceUpdate);
|
||||
RenderTexture.active = null;
|
||||
|
||||
cam.transform.position = objectPosition + new Vector3(b.extents.y * -1.41f, b.extents.y, b.extents.y * -1.41f);
|
||||
cam.transform.eulerAngles = new Vector3(0f, 45f, 0f);
|
||||
Texture2D screenShot6 = new Texture2D(256, 256, TextureFormat.RGB24, false);
|
||||
cam.Render();
|
||||
RenderTexture.active = rt;
|
||||
screenShot6.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
|
||||
AssetDatabase.CreateAsset(screenShot6, path + "/ObjectCatalog_temp_6.asset");
|
||||
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_6.asset", ImportAssetOptions.ForceUpdate);
|
||||
RenderTexture.active = null;
|
||||
|
||||
cam.transform.position = objectPosition + new Vector3(b.extents.y * -2f, b.extents.y, 0f);
|
||||
cam.transform.eulerAngles = new Vector3(0f, 90f, 0f);
|
||||
Texture2D screenShot7 = new Texture2D(256, 256, TextureFormat.RGB24, false);
|
||||
cam.Render();
|
||||
RenderTexture.active = rt;
|
||||
screenShot7.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
|
||||
AssetDatabase.CreateAsset(screenShot7, path + "/ObjectCatalog_temp_7.asset");
|
||||
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_7.asset", ImportAssetOptions.ForceUpdate);
|
||||
RenderTexture.active = null;
|
||||
|
||||
cam.transform.position = objectPosition + new Vector3(b.extents.y * -1.41f, b.extents.y, b.extents.y * 1.41f);
|
||||
cam.transform.eulerAngles = new Vector3(0f, 135f, 0f);
|
||||
Texture2D screenShot8 = new Texture2D(256, 256, TextureFormat.RGB24, false);
|
||||
cam.Render();
|
||||
RenderTexture.active = rt;
|
||||
screenShot8.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
|
||||
AssetDatabase.CreateAsset(screenShot8, path + "/ObjectCatalog_temp_8.asset");
|
||||
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_8.asset", ImportAssetOptions.ForceUpdate);
|
||||
RenderTexture.active = null;
|
||||
|
||||
DestroyImmediate(obj);
|
||||
DestroyImmediate(cam.gameObject);
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
WorldObjectCatalogPreviewSelector window = (WorldObjectCatalogPreviewSelector) EditorWindow.GetWindow (
|
||||
typeof(WorldObjectCatalogPreviewSelector),
|
||||
true,
|
||||
"Select Catalog Object Preview"
|
||||
);
|
||||
|
||||
window.objectCatalogEntry = objectCatalogEntry;
|
||||
window.previewOption1 = screenShot1;
|
||||
window.previewOption2 = screenShot2;
|
||||
window.previewOption3 = screenShot3;
|
||||
window.previewOption4 = screenShot4;
|
||||
window.previewOption5 = screenShot5;
|
||||
window.previewOption6 = screenShot6;
|
||||
window.previewOption7 = screenShot7;
|
||||
window.previewOption8 = screenShot8;
|
||||
|
||||
var scale = WorldObjectCatalogPreviewSelector.previewWindowScale;
|
||||
|
||||
window.minSize = new Vector2(1152 * scale, 576 * scale);
|
||||
window.maxSize = new Vector2(1152 * scale, 576 * scale);
|
||||
|
||||
window.Show();
|
||||
}
|
||||
|
||||
private float OnHeightElementEntry(int index)
|
||||
{
|
||||
return EditorGUIUtility.singleLineHeight * 6.25f;
|
||||
}
|
||||
|
||||
private void OnChangedEntry(ReorderableList list)
|
||||
{
|
||||
EditorUtility.SetDirty(target);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue