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Crispy 2023-01-22 16:38:23 +01:00
commit c7d8c303a6
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using System;
using System.Collections.Generic;
using ABI.CCK.Components;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
[CustomEditor(typeof(ABI.CCK.Components.CVRObjectSync))]
public class CCK_ObjectSyncEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("This component will have this objects position and rotation synced over network.", MessageType.Info);
//EditorGUILayout.Space();
}
}