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98
Assets/ABI.CCK/Scripts/Editor/CVRHapticAreaChestEditor.cs
Executable file
98
Assets/ABI.CCK/Scripts/Editor/CVRHapticAreaChestEditor.cs
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using System;
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using ABI.CCK.Components;
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using UnityEditor;
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using UnityEngine;
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#pragma warning disable
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[CustomEditor(typeof(CVRHapticAreaChest))]
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public class CVRHapticAreaChestEditor : UnityEditor.Editor
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{
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private CVRHapticAreaChest _hapticsChest;
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private void OnEnable()
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{
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_hapticsChest = (CVRHapticAreaChest) target;
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}
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private void OnSceneGUI()
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{
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if (_hapticsChest.gameObject.activeInHierarchy)
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{
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Event e = Event.current;
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int controlId = GUIUtility.GetControlID(GetHashCode(), FocusType.Passive);
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var wasMouseDown = false;
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var preventControls = false;
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if (Event.current.type == EventType.MouseUp && Event.current.button == 0)
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{
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preventControls = true;
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}
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if(Event.current.type == EventType.MouseDown && Event.current.button == 0) {
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preventControls = true;
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}
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if (Event.current.button == 0)
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{
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preventControls = true;
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}
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var hapticsTransform = _hapticsChest.transform;
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var scale = hapticsTransform.localScale;
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var inverseScale = new Vector3(1 / scale.x, 1 / scale.y, 1 / scale.z);
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var i = 0;
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var selected = false;
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foreach (var point in _hapticsChest.HapticPoints40)
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{
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var localPoint = point;
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localPoint.Scale(_hapticsChest.chestAreaSize * 0.5f);
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if (i == _hapticsChest.selectedPoint)
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{
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Handles.color = Color.cyan;
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Vector3 pos = hapticsTransform.TransformPoint(Vector3.Scale(_hapticsChest.HapticPoints40[i], inverseScale));
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EditorGUI.BeginChangeCheck();
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Vector3 pointPosition = Handles.PositionHandle(pos, _hapticsChest.transform.rotation);
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(_hapticsChest, "CVR Haptic Chest Point Change");
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var newLocalPoint = _hapticsChest.transform.InverseTransformPoint(pointPosition);
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newLocalPoint.Scale(_hapticsChest.transform.lossyScale);
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Debug.Log(newLocalPoint);
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//_hapticsChest.HapticPoints40[i].z = newLocalPoint.z;
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}
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}
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else
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{
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Handles.color = Color.yellow;
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}
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/*if (Handles.Button(_hapticsChest.transform.TransformPoint(localPoint), _hapticsChest.transform.rotation, 0.01f, 0.01f,
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Handles.CubeHandleCap))
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{
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if (_hapticsChest.selectedPoint == i)
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{
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_hapticsChest.selectedPoint = -1;
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}
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else
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{
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_hapticsChest.selectedPoint = i;
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}
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selected = true;
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}*/
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i++;
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}
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if (e.type == EventType.Layout && preventControls && selected)
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{
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HandleUtility.AddDefaultControl(controlId);
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}
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}
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}
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}
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