fix sync of GoL with presets
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parent
865195741b
commit
c85faea362
1 changed files with 9 additions and 5 deletions
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@ -341,7 +341,7 @@ Camera:
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m_Depth: 0
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m_Depth: 0
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m_CullingMask:
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m_CullingMask:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 2147880759
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m_Bits: 2147880727
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m_RenderingPath: -1
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m_RenderingPath: -1
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m_TargetTexture: {fileID: 8400000, guid: da5db771afb862ea0acb898adf00c049, type: 2}
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m_TargetTexture: {fileID: 8400000, guid: da5db771afb862ea0acb898adf00c049, type: 2}
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m_TargetDisplay: 0
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m_TargetDisplay: 0
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@ -666,7 +666,7 @@ Camera:
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m_Depth: 0
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m_Depth: 0
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m_CullingMask:
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m_CullingMask:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 2147880759
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m_Bits: 2147880727
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m_RenderingPath: -1
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m_RenderingPath: -1
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m_TargetTexture: {fileID: 8400000, guid: da5db771afb862ea0acb898adf00c049, type: 2}
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m_TargetTexture: {fileID: 8400000, guid: da5db771afb862ea0acb898adf00c049, type: 2}
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m_TargetDisplay: 0
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m_TargetDisplay: 0
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@ -706,7 +706,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1170317910}
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m_GameObject: {fileID: 1170317910}
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m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
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m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
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m_LocalPosition: {x: 0, y: 0, z: 2}
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m_LocalPosition: {x: 0, y: 0.6, z: 2}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children:
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- {fileID: 190693574}
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- {fileID: 190693574}
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@ -760,10 +760,14 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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spawnHeight: 0.6
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spawnHeight: 0.6
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useAdditionalValues: 0
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useAdditionalValues: 1
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syncValues: []
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syncValues: []
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propPrivacy: 1
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propPrivacy: 1
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subSyncs: []
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subSyncs:
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- transform: {fileID: 1717294088}
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syncedValues: 8
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precision: 4
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syncBoundary: 0.5
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spawnableType: 0
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spawnableType: 0
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preGeneratedInstanceId:
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preGeneratedInstanceId:
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--- !u!65 &1170317915
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--- !u!65 &1170317915
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