update CCK to 3.10, fixing unity 2021 crash :)

This commit is contained in:
Crispy 2024-08-03 22:24:42 +02:00
parent 48a978fa2a
commit d11e0fb3a9
492 changed files with 2165204 additions and 437687 deletions

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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using static ABI.CCK.Scripts.Editor.SharedComponentGUI;
namespace ABI.CCK.Components
{
[CanEditMultipleObjects]
[CustomEditor(typeof(CVRCameraHelper))]
public partial class CCK_CVRCameraHelperEditor : Editor
{
#region EditorGUI Foldouts
private static bool _guiCameraSettingsFoldout = true;
private static bool _guiShaderSettingsFoldout = true;
#endregion
private CVRCameraHelper _cameraHelper;
private CVRAvatar _validAvatar;
private CVRSpawnable _validSpawnable;
private CVRPickupObject _validPickup;
private SerializedProperty m_CamProp;
private SerializedProperty m_SetAsMirroringCamera;
private SerializedProperty m_SelectedShaderProp;
private SerializedProperty m_ReplacementShadersProp;
#region Unity Events
private void OnEnable()
{
if (target == null) return;
_cameraHelper = (CVRCameraHelper)target;
_validAvatar = _cameraHelper.GetComponentInParent<CVRAvatar>();
_validSpawnable = _cameraHelper.GetComponentInParent<CVRSpawnable>();
_validPickup = _cameraHelper.GetComponentInParent<CVRPickupObject>();
m_CamProp = serializedObject.FindProperty(nameof(CVRCameraHelper.cam));
m_SetAsMirroringCamera = serializedObject.FindProperty(nameof(CVRCameraHelper.setAsMirroringCamera));
m_SelectedShaderProp = serializedObject.FindProperty(nameof(CVRCameraHelper.selectedShader));
m_ReplacementShadersProp = serializedObject.FindProperty(nameof(CVRCameraHelper.replacementShaders));
}
public override void OnInspectorGUI()
{
if (_cameraHelper == null)
return;
serializedObject.Update();
Draw_Info();
Draw_AvatarError();
Draw_PropWarning();
Draw_CameraSettings();
Draw_ShaderSettings();
serializedObject.ApplyModifiedProperties();
}
#endregion
#region Drawing Methods
private void Draw_Info()
{
EditorGUILayout.HelpBox("For use with Animation Events. Allows you to call TakeScreenshot to save the Camera Render Texture output. Limited to once per second.", MessageType.Info);
}
private void Draw_AvatarError()
{
if (_validAvatar != null)
EditorGUILayout.HelpBox("CVRCameraHelper is not currently allowed on Avatars!", MessageType.Error);
}
private void Draw_PropWarning()
{
if (_validSpawnable && !_validPickup)
EditorGUILayout.HelpBox("CVRPickupObject is missing in hierarchy. CVRCameraHelper must be held while on a prop for TakeScreenshot to work.", MessageType.Warning);
}
#endregion
}
}
#endif

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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using static ABI.CCK.Scripts.Editor.SharedComponentGUI;
namespace ABI.CCK.Components
{
public partial class CCK_CVRCameraHelperEditor
{
private void Draw_CameraSettings()
{
using (new FoldoutScope(ref _guiCameraSettingsFoldout, "Camera Settings"))
{
if (!_guiCameraSettingsFoldout) return;
using (new EditorGUI.IndentLevelScope())
DrawCameraSettings();
}
}
private void DrawCameraSettings()
{
GUILayout.BeginVertical();
EditorGUILayout.PropertyField(m_CamProp, new GUIContent("Camera"));
// This option is not implemented. Leaving in GUI though as it fills the space nicely. :)
EditorGUILayout.PropertyField(m_SetAsMirroringCamera, new GUIContent("Mirroring Camera"));
GUILayout.EndVertical();
}
}
}
#endif

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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using static ABI.CCK.Scripts.Editor.SharedComponentGUI;
namespace ABI.CCK.Components
{
public partial class CCK_CVRCameraHelperEditor
{
private void Draw_ShaderSettings()
{
using (new FoldoutScope(ref _guiShaderSettingsFoldout, "Shader Settings"))
{
if (!_guiShaderSettingsFoldout) return;
using (new EditorGUI.IndentLevelScope())
DrawShaderSettings();
}
}
private void DrawShaderSettings()
{
GUILayout.BeginVertical();
EditorGUILayout.PropertyField(m_SelectedShaderProp, new GUIContent("Selected Shader"));
EditorGUILayout.PropertyField(m_ReplacementShadersProp, new GUIContent("Replacement Shaders"), true);
GUILayout.EndVertical();
}
}
}
#endif

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