update CCK to 3.10, fixing unity 2021 crash :)

This commit is contained in:
Crispy 2024-08-03 22:24:42 +02:00
parent 48a978fa2a
commit d11e0fb3a9
492 changed files with 2165204 additions and 437687 deletions

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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using static ABI.CCK.Scripts.Editor.SharedComponentGUI;
namespace ABI.CCK.Components
{
[CanEditMultipleObjects]
[CustomEditor(typeof(CVRMovementParent))]
public class CCK_CVRMovementParentEditor : Editor
{
private CVRMovementParent _movementParent;
private SerializedProperty m_OrientationModeProp;
private SerializedProperty m_VelocityInheritanceProp;
#region Unity Events
private void OnEnable()
{
if (target == null) return;
_movementParent = (CVRMovementParent)target;
m_OrientationModeProp = serializedObject.FindProperty(nameof(CVRMovementParent.orientationMode));
m_VelocityInheritanceProp = serializedObject.FindProperty(nameof(CVRMovementParent.velocityInheritance));
}
public override void OnInspectorGUI()
{
if (_movementParent == null)
return;
serializedObject.Update();
Draw_ColliderWarning();
Draw_ParentingSettings();
serializedObject.ApplyModifiedProperties();
}
#endregion
#region Drawing Methods
private void Draw_ColliderWarning()
{
if (!_movementParent.TryGetComponent(out Collider _))
EditorGUILayout.HelpBox("A Collider is required for Movement Parent to function.", MessageType.Warning);
}
private void Draw_ParentingSettings()
{
using (new LabelScope("Parenting Settings"))
{
using (new EditorGUI.IndentLevelScope())
DrawParentingSettings();
}
}
private void DrawParentingSettings()
{
GUILayout.BeginVertical();
EditorGUILayout.PropertyField(m_OrientationModeProp, new GUIContent("Orientation Mode"));
EditorGUILayout.PropertyField(m_VelocityInheritanceProp, new GUIContent("Velocity Inheritance"));
GUILayout.EndVertical();
}
#endregion
}
}
#endif

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