update CCK to 3.10, fixing unity 2021 crash :)
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48a978fa2a
commit
d11e0fb3a9
492 changed files with 2165204 additions and 437687 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using ABI.CCK.Components;
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using ABI.CCK.Scripts.Editor;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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@ -59,8 +60,8 @@ namespace ABI.CCK.Scripts.Editor
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private void OnDrawHeaderCategory(Rect rect)
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{
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Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
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GUI.Label(_rect, "Categories");
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EditorGUIExtensions.UtilityMenu(_rect, CategoryList);
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}
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private void OnDrawElementCategory(Rect rect, int index, bool isactive, bool isfocused)
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@ -84,7 +85,7 @@ namespace ABI.CCK.Scripts.Editor
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_rect.x += 50;
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_rect.width = rect.width - 50 - 50;
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objectCatalogCategory.image = (Texture2D) EditorGUI.ObjectField(_rect, objectCatalogCategory.image, typeof(Texture2D));
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objectCatalogCategory.image = EditorGUI.ObjectField(_rect, objectCatalogCategory.image, typeof(Texture2D), false) as Texture2D;
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if (objectCatalogCategory.image != null)
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{
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@ -117,8 +118,8 @@ namespace ABI.CCK.Scripts.Editor
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private void OnDrawHeaderEntry(Rect rect)
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{
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Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
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GUI.Label(_rect, "Objects");
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EditorGUIExtensions.UtilityMenu(_rect, objectCatalogList);
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}
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private void OnDrawElementEntry(Rect rect, int index, bool isactive, bool isfocused)
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@ -156,7 +157,7 @@ namespace ABI.CCK.Scripts.Editor
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_rect.x += 60;
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_rect.width = rect.width - 160;
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objectCatalogEntry.prefab = (GameObject) EditorGUI.ObjectField(_rect, objectCatalogEntry.prefab, typeof(GameObject));
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objectCatalogEntry.prefab = EditorGUI.ObjectField(_rect, objectCatalogEntry.prefab, typeof(GameObject), false) as GameObject;
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if (objectCatalogEntry.prefab != null)
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{
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@ -184,7 +185,7 @@ namespace ABI.CCK.Scripts.Editor
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_rect.x += 60;
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_rect.width = rect.width - 160;
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objectCatalogEntry.preview = (Texture2D) EditorGUI.ObjectField(_rect, objectCatalogEntry.preview, typeof(Texture2D));
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objectCatalogEntry.preview = EditorGUI.ObjectField(_rect, objectCatalogEntry.preview, typeof(Texture2D), false) as Texture2D;
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rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
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_rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
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