update CCK to 3.10, fixing unity 2021 crash :)
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492 changed files with 2165204 additions and 437687 deletions
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@ -55,7 +55,7 @@ namespace ABI.CCK.Scripts.Editor
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private void OnGUI()
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{
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var avatar = (CVRAvatar) EditorGUILayout.ObjectField("Avatar", Avatar, typeof(CVRAvatar));
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var avatar = EditorGUILayout.ObjectField("Avatar", Avatar, typeof(CVRAvatar), true) as CVRAvatar;
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if (avatar != Avatar) FaceTracking = null;
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Avatar = avatar;
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@ -79,7 +79,7 @@ namespace ABI.CCK.Scripts.Editor
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FaceTracking = Avatar.gameObject.AddComponent<CVRFaceTracking>();
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FaceTracking.FaceMesh = Avatar.bodyMesh;
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FaceTracking.GetBlendShapeNames();
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FaceTracking.FindVisemes();
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FaceTracking.AutoSelectFaceTrackingShapes();
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}
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return;
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@ -344,8 +344,8 @@ namespace ABI.CCK.Scripts.Editor
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var maxX = 0f;
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var minY = 0f;
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var maxY = 0f;
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var minZ = 0f;
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var maxZ = 0f;
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//var minZ = 0f;
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//var maxZ = 0f;
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var leftWeight = 0f;
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var rightWeight = 0f;
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@ -553,7 +553,7 @@ namespace ABI.CCK.Scripts.Editor
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FaceTracking.FaceMesh.sharedMesh = m;
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FaceTracking.GetBlendShapeNames();
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FaceTracking.FindVisemes();
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FaceTracking.AutoSelectFaceTrackingShapes();
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}
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private Vector3 GetPointRelativeToAvatarVoicePosition(Matrix4x4 matrix, Vector3 VertexPosition)
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