update CCK to 3.10, fixing unity 2021 crash :)
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48a978fa2a
commit
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492 changed files with 2165204 additions and 437687 deletions
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@ -1,7 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEditor.Build.Content;
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using UnityEngine;
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using UnityEngine.XR;
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@ -12,79 +11,24 @@ public class CCK_Init
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{
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static CCK_Init()
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{
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void SetTag(SerializedProperty tags, string name, int index)
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{
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SerializedProperty sp = null;
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try
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{
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sp = tags.GetArrayElementAtIndex(index);
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}
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catch{}
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const string cckSymbol = "CVR_CCK_EXISTS";
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BuildTargetGroup selectedTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
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string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(selectedTargetGroup);
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if (sp != null) sp.stringValue = name;
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}
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void SetLayer(SerializedProperty layers, string name, int index)
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{
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SerializedProperty sp = null;
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try
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{
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sp = layers.GetArrayElementAtIndex(index);
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}
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catch{}
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if (sp != null) sp.stringValue = name;
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}
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string cckSymbol = "CVR_CCK_EXISTS";
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string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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if (!defines.Contains(cckSymbol))
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{
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PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, (defines + ";" + cckSymbol));
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PlayerSettings.SetScriptingDefineSymbolsForGroup(selectedTargetGroup, defines + ";" + cckSymbol);
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Debug.Log("[CCK:Init] Added CVR_CCK_EXISTS Scripting Symbol.");
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}
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if (LayerMask.LayerToName(10) != "PlayerNetwork" || LayerMask.LayerToName(15) != "CVRReserved4" || LayerMask.LayerToName(17) != "CVRPickup")
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bool shouldRecreateTagManager = LayerMask.LayerToName(10) != "PlayerNetwork"
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|| LayerMask.LayerToName(15) != "CVRReserved3"
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|| LayerMask.LayerToName(6) != "PassPlayer";
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if (shouldRecreateTagManager)
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{
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Debug.Log("[CCK:Init] TagManager asset has to be recreated. Now recreating.");
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SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
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SerializedProperty tagProperty = tagManager.FindProperty("tags");
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var tagList = new (int, string)[]
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{
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(0, "CCKEditorUI_Uploader"),
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(1, "CCKSerializable"),
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(2, "CCKLambda"),
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(3, "CCKNetwork_System"),
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(4, "CCKNetwork_Routine"),
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(5, "ThisIsGarbage")
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};
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foreach (var tag in tagList) SetTag(tagProperty, tag.Item2, tag.Item1);
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SerializedProperty layerProperty = tagManager.FindProperty("layers");
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var layerList = new (int, string)[]
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{
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(8, "PlayerLocal"),
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(9, "PlayerClone"),
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(10, "PlayerNetwork"),
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(11, "MirrorReflection"),
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(12, "CVRReserved1"),
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(13, "CVRReserved2"),
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(14, "CVRReserved3"),
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(15, "CVRReserved4"),
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(16, "PostProcessing"),
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(17, "CVRPickup"),
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(18, "CVRInteractable")
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};
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foreach (var layer in layerList) SetLayer(layerProperty, layer.Item2, layer.Item1);
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tagManager.ApplyModifiedProperties();
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ResetTagManager();
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}
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#if UNITY_2021_1_OR_NEWER
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@ -94,31 +38,81 @@ public class CCK_Init
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#endif
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{
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Debug.Log("[CCK:Init] XR and render settings have to be changed. Now changing.");
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#if PLATFORM_ANDROID
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#if PLATFORM_ANDROID
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if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android)
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EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, BuildTarget.Android);
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#else
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EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Android, BuildTarget.Android);
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#else
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if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.StandaloneWindows64)
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EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows64);
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#endif
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PlayerSettings.colorSpace = UnityEngine.ColorSpace.Linear;
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PlayerSettings.apiCompatibilityLevel = ApiCompatibilityLevel.NET_4_6;
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#endif
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#if UNITY_2021_1_OR_NEWER
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PlayerSettings.colorSpace = ColorSpace.Linear;
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PlayerSettings.apiCompatibilityLevel = ApiCompatibilityLevel.NET_4_6;
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PlayerSettings.legacyClampBlendShapeWeights = true;
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#if UNITY_2021_1_OR_NEWER
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PlayerSettings.virtualRealitySupported = true;
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PlayerSettings.stereoRenderingPath = StereoRenderingPath.Instancing;
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XRSettings.enabled = false;
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#else
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#else
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PlayerSettings.virtualRealitySupported = true;
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PlayerSettings.SetVirtualRealitySDKs(BuildTargetGroup.Standalone, new string[] { "None", "Oculus", "OpenVR", "MockHMD" });
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PlayerSettings.SetVirtualRealitySDKs(BuildTargetGroup.Standalone, new[] { "None", "Oculus", "OpenVR", "MockHMD" });
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PlayerSettings.stereoRenderingPath = StereoRenderingPath.SinglePass;
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#endif
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#endif
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}
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if (LayerMask.LayerToName(10) == "PlayerNetwork" && LayerMask.LayerToName(17) == "CVRPickup" && LayerMask.LayerToName(15) == "CVRReserved4" && PlayerSettings.virtualRealitySupported )
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{
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if (!shouldRecreateTagManager && PlayerSettings.virtualRealitySupported)
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Debug.Log("[CCK:Init] Verified TagManager and ProjectSettings. No need to readjust.");
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}
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}
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}
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public static void ResetTagManager(bool forceReset = false)
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{
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SerializedObject tagManager = new (AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
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SerializedProperty layerProperty = tagManager.FindProperty("layers");
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var layerList = new (int Index, string Name)[]
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{
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// game layers, can be force renamed
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(6, "PassPlayer"), (7, "BlockPlayer"),
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(8, "PlayerLocal"), (9, "PlayerClone"), (10, "PlayerNetwork"),
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(11, "MirrorReflection"), (12, "Camera Only"),
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(13, "CVRReserved1"), (14, "CVRReserved2"), (15, "CVRReserved3"),
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// User Content world layers, do not normally force rename
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(16, "CVRContent1 (can be renamed)"), (17, "CVRContent2 (can be renamed)"),
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(18, "CVRContent3 (can be renamed)"), (19, "CVRContent4 (can be renamed)"),
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(20, "CVRContent5 (can be renamed)"), (21, "CVRContent6 (can be renamed)"),
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(22, "CVRContent7 (can be renamed)"), (23, "CVRContent8 (can be renamed)"),
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(24, "CVRContent9 (can be renamed)"), (25, "CVRContent10 (can be renamed)"),
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(26, "CVRContent11 (can be renamed)"), (27, "CVRContent12 (can be renamed)"),
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(28, "CVRContent13 (can be renamed)"), (29, "CVRContent14 (can be renamed)"),
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(30, "CVRContent15 (can be renamed)"), (31, "CVRContent16 (can be renamed)")
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};
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foreach (var (Index, Name) in layerList)
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{
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SerializedProperty sp = layerProperty.GetArrayElementAtIndex(Index);
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if (sp == null) continue;
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// always rename
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if (Index >= 6 && Index <= 15)
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{
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sp.stringValue = Name;
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}
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// only rename if legacy or forced
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else if (forceReset ||
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sp.stringValue == "" ||
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sp.stringValue == "PostProcessing" || // :)
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sp.stringValue == "CVRPickup" ||
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sp.stringValue == "CVRInteractable" ||
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sp.stringValue.StartsWith("RCC_"))
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{
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sp.stringValue = Name;
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}
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}
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tagManager.ApplyModifiedProperties();
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}
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}
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