update CCK to 3.10, fixing unity 2021 crash :)
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492 changed files with 2165204 additions and 437687 deletions
105
Assets/ABI.CCK/Scripts/Editor/CCK_PhysicsInfluencerEditor.cs
Executable file
105
Assets/ABI.CCK/Scripts/Editor/CCK_PhysicsInfluencerEditor.cs
Executable file
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using System.Collections.Generic;
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using ABI.CCK.Components;
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using UnityEditor;
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using UnityEngine;
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namespace ABI.CCK.Scripts.Editor
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{
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[CustomEditor(typeof(PhysicsInfluencer))]
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public class CCK_PhysicsInfluencerEditor : UnityEditor.Editor
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{
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private GUIStyle _boldFoldoutStyle;
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private PhysicsInfluencer _influencer;
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private void OnEnable()
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{
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if (target == null) return;
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_influencer = (PhysicsInfluencer)target;
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}
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public override void OnInspectorGUI()
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{
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if (_influencer == null)
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return;
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if (_boldFoldoutStyle == null)
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_boldFoldoutStyle = new GUIStyle(EditorStyles.foldout) { fontStyle = FontStyle.Bold };
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EditorGUI.BeginChangeCheck();
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serializedObject.Update();
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using (new SharedComponentGUI.ToggleFoldoutScope(ref _influencer.guiCenterOfMassFoldout, ref _influencer.changeCenterOfMass,
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"Change Center Of Mass", _boldFoldoutStyle))
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{
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if (_influencer.guiCenterOfMassFoldout)
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using (new EditorGUI.IndentLevelScope())
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using (new EditorGUI.DisabledGroupScope(!_influencer.changeCenterOfMass))
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("centerOfMass"), new GUIContent("Center Of Mass"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("updateContinuously"), new GUIContent("Update Continuously"));
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}
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}
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EditorGUILayout.Space();
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using (new SharedComponentGUI.ToggleFoldoutScope(ref _influencer.guiBuoyancyFoldout, ref _influencer.enableBuoyancy,
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"Buoyancy", _boldFoldoutStyle))
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{
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if (_influencer.guiBuoyancyFoldout)
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using (new EditorGUI.IndentLevelScope())
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using (new EditorGUI.DisabledGroupScope(!_influencer.enableBuoyancy))
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{
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List<MeshCollider> collider = new List<MeshCollider>(_influencer.gameObject.GetComponents<MeshCollider>());
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if (collider.Find(m => !m.convex) != null)
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{
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EditorGUILayout.HelpBox("Concave Mesh colliders will not be include in the volume calculation!", MessageType.Warning);
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}
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bool guiWasEnabled = GUI.enabled;
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GUI.enabled = false;
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EditorGUILayout.PropertyField(serializedObject.FindProperty("density"), new GUIContent("Density"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("volume"), new GUIContent("Volume"));
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GUI.enabled = guiWasEnabled;
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Rect buttonRect = EditorGUILayout.GetControlRect();
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buttonRect.x += 15;
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buttonRect.width -= 15;
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if (GUI.Button(buttonRect, "Recalculate Density and Volume"))
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_influencer.UpdateDensity();
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EditorGUILayout.PropertyField(serializedObject.FindProperty("airDrag"), new GUIContent("Air Drag"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("airAngularDrag"), new GUIContent("Air Angular Drag"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("fluidDrag"), new GUIContent("Fluid Drag"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("fluidAngularDrag"), new GUIContent("Fluid Angular Drag"));
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}
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}
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using (new SharedComponentGUI.ToggleFoldoutScope(ref _influencer.guiGravityFoldout, ref _influencer.enableLocalGravity,
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"Local Gravity", _boldFoldoutStyle))
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{
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if (_influencer.guiGravityFoldout)
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using (new EditorGUI.IndentLevelScope())
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using (new EditorGUI.DisabledGroupScope(!_influencer.enableLocalGravity))
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("forceAlignUpright"), new GUIContent("Force Align Upright"));
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}
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}
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/*
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using (new SharedComponentGUI.ToggleFoldoutScope(ref _influencer.guiMovementParentFoldout, ref _influencer.enableMovementParent,
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"Movement Parent", _boldFoldoutStyle))
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{
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if (_influencer.guiMovementParentFoldout)
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using (new EditorGUI.IndentLevelScope())
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using (new EditorGUI.DisabledGroupScope(!_influencer.enableMovementParent))
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ignoreForcesWhileParented"), new GUIContent("Ignore Forces While Parented"));
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}
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}*/
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serializedObject.ApplyModifiedProperties();
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if (EditorGUI.EndChangeCheck())
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EditorUtility.SetDirty(_influencer);
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}
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}
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}
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