update shaders for spi support

This commit is contained in:
Crispy 2023-06-25 18:08:22 +02:00
parent e8ebac67fb
commit dce6916eb1
4 changed files with 163 additions and 142 deletions

View file

@ -1,45 +1,51 @@
Shader "CrispyPin/uninit"
{
Properties
{
}
SubShader
{
Tags { "RenderType"="Transparent" }
LOD 100
Properties
{
}
SubShader
{
Tags { "RenderType"="Transparent" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct appdata
{
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
};
struct v2f
{
float4 vertex : SV_POSITION;
UNITY_VERTEX_OUTPUT_STEREO
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
v2f vert (appdata v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_OUTPUT(v2f, o);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
fixed4 frag (v2f i) : SV_Target
{
fixed4 col;
col.a = 0.5f;
return col;
}
ENDCG
}
}
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col;
col.a = 0.5f;
return col;
}
ENDCG
}
}
}