fix transparency in screenshots

This commit is contained in:
Crispy 2023-02-14 23:16:05 +01:00
parent ddd16ffda1
commit e84947d3fc
2 changed files with 4 additions and 13 deletions

View file

@ -311,7 +311,6 @@ GameObject:
m_Component: m_Component:
- component: {fileID: 1963847632} - component: {fileID: 1963847632}
- component: {fileID: 1963847631} - component: {fileID: 1963847631}
- component: {fileID: 1963847630}
- component: {fileID: 1963847633} - component: {fileID: 1963847633}
m_Layer: 0 m_Layer: 0
m_Name: Main Camera m_Name: Main Camera
@ -320,14 +319,6 @@ GameObject:
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!81 &1963847630
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1963847629}
m_Enabled: 1
--- !u!20 &1963847631 --- !u!20 &1963847631
Camera: Camera:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -338,7 +329,7 @@ Camera:
m_Enabled: 1 m_Enabled: 1
serializedVersion: 2 serializedVersion: 2
m_ClearFlags: 1 m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 1}
m_projectionMatrixMode: 1 m_projectionMatrixMode: 1
m_GateFitMode: 2 m_GateFitMode: 2
m_FOVAxisMode: 0 m_FOVAxisMode: 0
@ -379,7 +370,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1963847629} m_GameObject: {fileID: 1963847629}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -0.8} m_LocalPosition: {x: 0, y: 0.25, z: -0.8}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}

View file

@ -167,7 +167,7 @@
return col; return col;
} }
float3 frag(v2f i) : SV_Target float4 frag(v2f i) : SV_Target
{ {
float3 sun_dir = float3(sin(_SunAngle), 0, cos(_SunAngle)); float3 sun_dir = float3(sin(_SunAngle), 0, cos(_SunAngle));
@ -195,7 +195,7 @@
float3 col = sky(dir, theta, phi, sun_dir); float3 col = sky(dir, theta, phi, sun_dir);
col = lerp(col, _WaterCol, water_mod); col = lerp(col, _WaterCol, water_mod);
return col; return float4(col, 1);
} }
ENDCG ENDCG
} }