sunset box: add single pass instanced rendering support needed for cvr experimental
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d0557ff466
commit
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5 changed files with 10 additions and 108 deletions
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@ -10,7 +10,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 346340643590905982}
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- component: {fileID: 346340643590905982}
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m_Layer: 0
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m_Layer: 0
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m_Name: GameObject
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m_Name: NoRotationDummy
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -24,7 +24,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8496610095942690802}
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m_GameObject: {fileID: 8496610095942690802}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.92657536, y: -0.24109477, z: 3.413753}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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@ -1,98 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Sunset Env_old
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m_Shader: {fileID: 4800000, guid: 25430878f237178ac8983add8236827b, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_SavedProperties:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: cafeae09bbcef5a6cabeaac76bab5462, type: 3}
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m_Scale: {x: 1.6, y: 1}
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _StarDensity: 30
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- _StarRandom: 0.85
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- _StarSize: 0.06
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- _StarSizeRandom: 0.5
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- _StarTint: 0.5
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- _StarsMissing: 0.75
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- _SunAngle: 0
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- _SunCutoff: 0.06
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- _SunRadius: 0.06
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- _Temp: 0.5
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- _UVSec: 0
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- _WaveStrength: 1
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _HorizonCol: {r: 0.43, g: 0.27, b: 0.49, a: 1}
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- _SkyCol: {r: 0.22, g: 0.23, b: 0.58, a: 1}
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- _SunCol: {r: 1, g: 0.65, b: 0.05, a: 1}
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- _WaterCol: {r: 0.041651834, g: 0.0754717, b: 0.060873438, a: 1}
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 0e76bd19438f76495b4a89153191400f
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -59,6 +59,8 @@
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struct appdata
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struct appdata
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{
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{
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float4 vertex : POSITION;
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float4 vertex : POSITION;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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};
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struct v2f
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struct v2f
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@ -66,6 +68,8 @@
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float4 vertex : SV_POSITION;
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float4 vertex : SV_POSITION;
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float3 cam_pos : TEXCOORD0;
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float3 cam_pos : TEXCOORD0;
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float3 hit_pos : TEXCOORD1;
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float3 hit_pos : TEXCOORD1;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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};
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sampler2D _NoiseTex;
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sampler2D _NoiseTex;
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@ -98,6 +102,10 @@
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v2f vert (appdata v)
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v2f vert (appdata v)
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{
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{
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v2f o;
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_OUTPUT(v2f, o);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.cam_pos = _WorldSpaceCameraPos;
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o.cam_pos = _WorldSpaceCameraPos;
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o.hit_pos = mul(unity_ObjectToWorld, v.vertex);
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o.hit_pos = mul(unity_ObjectToWorld, v.vertex);
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