add tranparency test prop
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Assets/test.meta
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443
Assets/test/TestProp.unity
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Assets/test/TestProp.unity
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||||
useAdditionalValues: 0
|
||||
syncValues: []
|
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propPrivacy: 1
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subSyncs: []
|
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spawnableType: 0
|
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preGeneratedInstanceId:
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--- !u!65 &2026983557
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2026983553}
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serializedVersion: 2
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m_Size: {x: 0.39999998, y: 0.4, z: 0.4}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
7
Assets/test/TestProp.unity.meta
Normal file
7
Assets/test/TestProp.unity.meta
Normal file
|
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|
|||
fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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78
Assets/test/alpha.mat
Normal file
78
Assets/test/alpha.mat
Normal file
|
@ -0,0 +1,78 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: alpha
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _ALPHABLEND_ON _GLOSSYREFLECTIONS_OFF _SPECULARHIGHLIGHTS_OFF
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 10
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 0
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- _Metallic: 0
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- _Mode: 2
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- _OcclusionStrength: 1
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- _ZWrite: 0
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m_Colors:
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- _Color: {r: 0.5019608, g: 1, b: 0.8561765, a: 0.2509804}
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- _EmissionColor: {r: 0.3962264, g: 0, b: 0, a: 1}
|
8
Assets/test/alpha.mat.meta
Normal file
8
Assets/test/alpha.mat.meta
Normal file
|
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fileFormatVersion: 2
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guid: 63a2fe448fc86feb9899254cb6aaf170
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/test/box.fbx
Normal file
BIN
Assets/test/box.fbx
Normal file
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97
Assets/test/box.fbx.meta
Normal file
97
Assets/test/box.fbx.meta
Normal file
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fileFormatVersion: 2
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guid: 1887c87d4830c871ba9ff30ccdd9970a
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serializedVersion: 19301
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materials:
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materialImportMode: 1
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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animations:
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legacyGenerateAnimations: 4
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bakeSimulation: 0
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resampleCurves: 1
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optimizeGameObjects: 0
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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extraUserProperties: []
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clipAnimations: []
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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skinWeightsMode: 0
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minBoneWeight: 0.001
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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blendShapeNormalImportMode: 2
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normalSmoothingSource: 0
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serializedVersion: 3
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human: []
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skeleton: []
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armStretch: 0.05
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additionalBone: 0
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userData:
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assetBundleVariant:
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Normal file
BIN
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Normal file
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97
Assets/test/box_basic.fbx.meta
Normal file
97
Assets/test/box_basic.fbx.meta
Normal file
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animations:
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armStretch: 0.05
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rootMotionBoneName:
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animationType: 2
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userData:
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in a new issue