so much raymarcing garbage

This commit is contained in:
Crispy 2023-07-23 18:31:33 +02:00
parent 4695be0423
commit fdfa51a531
38 changed files with 2939 additions and 205 deletions

View file

@ -14,7 +14,7 @@
SubShader
{
Tags { "RenderType"="Opaque" }
Cull Off
Cull Front
LOD 100
Pass
@ -26,7 +26,7 @@
#define USE_DYNAMIC_QUALITY
// #define USE_WORLD_SPACE
#define USE_REFLECTIONS
#define MAX_REFLECTIONS 5
#define MAX_REFLECTIONS 3
#define DISCARD_ON_MISS
//#define CONSTRAIN_TO_MESH
#include "RayMarchLib.cginc"
@ -50,7 +50,7 @@
o = sdfAdd(p, o, sdfTorus(rotX(p, _Time* 40), 5, 0.5, m), 0.5);
o = sdfAdd(p, o, sdfTorus(rotZ(p, _Time* 40), 5, 0.5, m), 0.5);
o = sdfAdd(p, o, sdfSphere(abs(rotY(p, -20 * _Time)) - float3(1.5,2,1.5), 1, mMetal), 0.2);
o = sdfAdd(p, o, sdfSphere(abs(rotY(p, -20 * _Time)) - float3(1.5, sin(_Time.y*5) +1,1.5), 0.7, mMetal), 0.2);
return o;
}
@ -66,11 +66,11 @@
fixed4 col = 0;
col = ray.mat.col * lightSun(ray.vNorm, vSunDir);
col *= lightShadow(ray.vHit, vSunDir, 50);
col *= lightShadow(ray.vHit + ray.vNorm * _SurfDist, vSunDir, 50);
col += ray.mat.col * lightSky(ray.vNorm, 1);
col *= lightAO(ray.vHit, ray.vNorm);
// col *= lightAO(ray.vHit, ray.vNorm);
col = pow(col, 0.5);
// col = pow(col, 0.5);
return col;
}
ENDCG

View file

@ -7,7 +7,7 @@ Material:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: spinny
m_Name: FleshCube
m_Shader: {fileID: 4800000, guid: 26b714026d4c6e2dc8fefdbcf28344fd, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
@ -63,8 +63,8 @@ Material:
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _MaxDist: 256
- _MaxSteps: 219.31
- _MaxDist: 40
- _MaxSteps: 128
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
@ -72,7 +72,7 @@ Material:
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SurfDist: 0.001
- _SurfDist: 0.01
- _UVSec: 0
- _ZWrite: 1
m_Colors:

View file

@ -1,4 +1,4 @@
Shader "Demo/pulsating"
Shader "RayMarching/FleshCube"
{
Properties
{
@ -26,7 +26,7 @@
// #define USE_WORLD_SPACE
#define DYNAMIC_QUALITY
#define USE_REFLECTIONS
// #define CONSTRAIN_TO_MESH
#define CONSTRAIN_TO_MESH
#define MAX_REFLECTIONS 1
#include "RayMarchLib.cginc"
@ -58,7 +58,12 @@
o = sdfAdd(p, o, sdfSphere(p, 6 + bias*3, mRed), 5);
// o = sdfInter(p, o, sdfSphere(p, 50, mat(0.04, 0.005, 0.035)), 1.1);
o = sdfInter(p, o, sdfBox(p, 20, mRed));
sdfData gyroid = o;
o = sdfAdd(p,
sdfInter(p, gyroid, sdfBox(p, 30, mRed)),
sdfSub(p, gyroid, sdfBox(p, 30, mRed))
);
// o = p, o, sdfBox(p, 20, mRed));
//sdfData bobby = sdfSphere(p, 51, col(0.5, 0.25, 0.001));
//bobby = sdfAdd(p, bobby, sdfSphere(p, 50.5, col(.5,.01,.01)));
//bobby = sdfSub(p, bobby, sdfSphere(p, 50));
@ -71,19 +76,22 @@
{
float3 vSunDir = normalize(_SunPos);
float4 fogCol = col(0.2, .05, 0.001);
if (ray.bMissed)
{
return 0.1;
// discard;
return fogCol;
}
fixed4 col = 0;
col = ray.mat.col * lightSun(ray.vNorm, vSunDir, col(5, 2, 0.1));
col += ray.mat.col * lightSun(ray.vNorm, vSunDir, col(5, 2, 0.1));
col += ray.mat.col * lightSky(ray.vNorm, 1);
col *= lightAO(ray.vHit, ray.vNorm, 0.05);
col = pow(col, 0.7);
//col = lightFog(col, col(0.3, .17, 0.001), ray.dist, 0, 48);
col = lightFog(col, fogCol, ray.dist, 0.5, 16);
return col;
}
ENDCG

81
Assets/test/Spinny.mat Normal file
View file

@ -0,0 +1,81 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Spinny
m_Shader: {fileID: 4800000, guid: d83b23d955f9dc5739d0827cd507a63e, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _MaxDist: 400
- _MaxSteps: 128
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SurfDist: 0.001
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SunPos: {r: 8, g: 4, b: 2, a: 1}

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c5afce7a29c155681939e1ad4f96dc18
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -417,6 +417,154 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &627535768
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 627535775}
- component: {fileID: 627535774}
- component: {fileID: 627535773}
- component: {fileID: 627535772}
- component: {fileID: 627535771}
- component: {fileID: 627535770}
- component: {fileID: 627535769}
m_Layer: 0
m_Name: Spinny
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!65 &627535769
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 627535768}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 20, y: 20, z: 20}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &627535770
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 627535768}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 990f6f4efb7f4ec98ad99f6dff1bc6f6, type: 3}
m_Name:
m_EditorClassIdentifier:
type: 3
objectId: 267a3820-e773-4d80-aa35-8f7551bc813a
--- !u!114 &627535771
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 627535768}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a37fd8d654d5c2840a0ab3a5ad65a5ae, type: 3}
m_Name:
m_EditorClassIdentifier:
spawnHeight: 0
useAdditionalValues: 0
syncValues: []
propPrivacy: 1
subSyncs: []
spawnableType: 0
preGeneratedInstanceId:
--- !u!114 &627535772
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 627535768}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 12974925555b471580cacf5d2d5fa9e3, type: 3}
m_Name:
m_EditorClassIdentifier:
gripType: 1
gripOrigin: {fileID: 0}
disallowTheft: 0
maximumGrabDistance: 0
snappingReferences: []
autoHold: 0
ikReference: {fileID: 0}
--- !u!23 &627535773
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 627535768}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c5afce7a29c155681939e1ad4f96dc18, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &627535774
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 627535768}
m_Mesh: {fileID: -5495902117074765545, guid: 85702488cb92b9182a44437d143f9fc4, type: 3}
--- !u!4 &627535775
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 627535768}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1, y: 0, z: -3}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &766214507
GameObject:
m_ObjectHideFlags: 0
@ -673,7 +821,7 @@ GameObject:
- component: {fileID: 889393502}
- component: {fileID: 889393505}
m_Layer: 0
m_Name: Sphere (1)
m_Name: FleshCube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0