Commit graph

19 commits

Author SHA1 Message Date
d70686cd51 create hilbert worms shader 2024-09-12 23:07:46 +02:00
e507ae5abf organise 2024-09-12 21:09:07 +02:00
64d0a00c5c create diffusing shader 2024-09-07 01:18:28 +02:00
f51e0dff07 qr shader: correct data bit layout for rightmost column of aligners, making it work up to QR 6 2024-08-17 23:44:40 +02:00
d470f00987 qr shader: determine bit order for size 1 (ignores aligners at larger sizes) 2024-08-17 14:24:02 +02:00
f6f7c03c14 qr code wip 2024-08-16 10:06:39 +02:00
feecf5f101 shader quine: fix transparency 2024-08-14 16:36:01 +02:00
ad791e2112 screenshot stuff 2024-08-13 22:21:30 +02:00
df7ad986eb a 2024-08-13 20:10:06 +02:00
773802426c shader quine *perfect* alignment at 99x198 2024-08-13 19:20:23 +02:00
94cc758b28 quine golf: optimise font, make 6 more different from b, 4140B 2024-08-13 17:48:29 +02:00
33e97fc07b quine shader cleanup and shorten to 100x200, 19484B 2024-08-13 17:39:42 +02:00
1a80acbe14 quine golf: make most of font 5x5, grid 67x67 4400B 2024-08-12 21:44:43 +02:00
5b59f487e6 create golf version of quine 2024-08-11 19:28:17 +02:00
aa610035b1 cleanup quine and add link to source 2024-08-11 14:20:04 +02:00
b75d0be0a7 reduce raymarching quality on some props 2024-08-11 13:44:40 +02:00
fb2ee82f67 Quine shader! 2024-08-11 12:24:31 +02:00
fdfa51a531 so much raymarcing garbage 2023-07-23 18:31:33 +02:00
4695be0423 fix raymarching depth; add old rm shaders 2023-07-23 12:41:47 +02:00
Renamed from Assets/test/TestProp.unity (Browse further)