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d70686cd51
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create hilbert worms shader
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2024-09-12 23:07:46 +02:00 |
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e507ae5abf
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organise
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2024-09-12 21:09:07 +02:00 |
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64d0a00c5c
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create diffusing shader
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2024-09-07 01:18:28 +02:00 |
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f51e0dff07
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qr shader: correct data bit layout for rightmost column of aligners, making it work up to QR 6
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2024-08-17 23:44:40 +02:00 |
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d470f00987
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qr shader: determine bit order for size 1 (ignores aligners at larger sizes)
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2024-08-17 14:24:02 +02:00 |
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f6f7c03c14
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qr code wip
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2024-08-16 10:06:39 +02:00 |
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feecf5f101
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shader quine: fix transparency
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2024-08-14 16:36:01 +02:00 |
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ad791e2112
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screenshot stuff
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2024-08-13 22:21:30 +02:00 |
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df7ad986eb
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a
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2024-08-13 20:10:06 +02:00 |
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773802426c
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shader quine *perfect* alignment at 99x198
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2024-08-13 19:20:23 +02:00 |
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94cc758b28
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quine golf: optimise font, make 6 more different from b, 4140B
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2024-08-13 17:48:29 +02:00 |
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33e97fc07b
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quine shader cleanup and shorten to 100x200, 19484B
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2024-08-13 17:39:42 +02:00 |
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1a80acbe14
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quine golf: make most of font 5x5, grid 67x67 4400B
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2024-08-12 21:44:43 +02:00 |
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5b59f487e6
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create golf version of quine
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2024-08-11 19:28:17 +02:00 |
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aa610035b1
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cleanup quine and add link to source
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2024-08-11 14:20:04 +02:00 |
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b75d0be0a7
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reduce raymarching quality on some props
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2024-08-11 13:44:40 +02:00 |
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fb2ee82f67
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Quine shader!
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2024-08-11 12:24:31 +02:00 |
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fdfa51a531
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
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4695be0423
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fix raymarching depth; add old rm shaders
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2023-07-23 12:41:47 +02:00 |
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