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2 commits
6f07643431
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aa610035b1
Author | SHA1 | Date | |
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aa610035b1 | |||
b75d0be0a7 |
9 changed files with 43 additions and 52 deletions
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@ -143,7 +143,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!114 &34125274
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -158,7 +158,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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type: 3
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objectId: 94d9cfa6-b350-4290-abeb-7b1692bf2c6e
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randomNum: 60695246
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randomNum: 60249930
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unityVersion: 2021.3.41f1
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cckVersion: 3.10:132
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--- !u!114 &34125275
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@ -1007,7 +1007,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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type: 3
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objectId: dfb56a47-2b0b-4814-a4b0-950b5054b182
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randomNum: 95618923
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randomNum: 76182449
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unityVersion: 2021.3.41f1
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cckVersion: 3.10:132
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--- !u!114 &649783671
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@ -1756,7 +1756,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!114 &853608960
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1771,7 +1771,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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type: 3
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objectId: e51ea4c1-d42c-4790-91a1-78d2bf6fef59
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randomNum: 42815474
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randomNum: 21526925
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unityVersion: 2021.3.41f1
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cckVersion: 3.10:132
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--- !u!114 &853608961
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@ -3250,7 +3250,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!114 &2089314930
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -3265,7 +3265,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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type: 3
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objectId: 4e7f3dcf-e925-473a-89e2-dfe6cfe7eac5
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randomNum: 67221367
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randomNum: 62949192
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unityVersion: 2021.3.41f1
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cckVersion: 3.10:132
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--- !u!114 &2089314931
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@ -57,7 +57,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints:
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- _MaxSteps: 128
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- _MaxSteps: 100
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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@ -13,9 +13,9 @@ Shader "CrispyPin/FleshCube2"
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#pragma vertex vert
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#pragma fragment frag
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#define MAX_STEPS 128
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#define MAX_STEPS 100
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#define MAX_DIST 128
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#define SURF_DIST 0.01
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#define SURF_DIST 0.025
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#define SCENE_FN main
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#define SCENE_SCALE 0.04
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@ -57,7 +57,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints:
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- _MaxSteps: 128
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- _MaxSteps: 32
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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@ -75,7 +75,7 @@ Material:
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SurfDist: 0.001
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- _SurfDist: 0.02
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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@ -13,8 +13,8 @@ Shader "CrispyPin/Loops"
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#pragma vertex vert
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#pragma fragment frag
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#define MAX_STEPS 128
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#define MAX_DIST 128
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#define MAX_STEPS 64
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#define MAX_DIST 256
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#define SURF_DIST 0.01
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#define SCENE_FN main
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@ -1472,7 +1472,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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type: 3
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||||
objectId: 9fee86b2-a9bd-46a3-a364-5f94506c4253
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randomNum: 95403234
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randomNum: 50966792
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unityVersion: 2021.3.41f1
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cckVersion: 3.10:132
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--- !u!114 &2046637845
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -8,7 +8,6 @@ use image::{GenericImageView, ImageReader};
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const FULL_CHARSET: &[u8] = b" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\n\t";
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fn main() {
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const A:u8 = FULL_CHARSET[64];
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// source code conversion
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let source_text = read_to_string("../Assets/test/quine.shader").unwrap();
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let mut encoded_text: Vec<u32> = Vec::new();
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