Shader "CrispyPin/Raymarch2" { Properties { [Header(Raymarcher Properties)] _MaxSteps ("Max steps", Integer) = 256 _MaxDist ("Max distance", Float) = 100 _SurfDist ("Surface distance threshold", Range(0.00001, 0.05)) = 0.001 } SubShader { Tags { "RenderType"="Opaque" } Cull Off LOD 100 Pass { CGPROGRAM #pragma vertex vertex #pragma fragment fragment #define IS_SECONDARY_SHAPE #include "raymarcher.cginc" v2f vertex (appdata v){ return vert(v); } fragOut fragment (v2f i) { return frag(i); // fragOut o = frag(i); // o.col = 0.4f; // return o; } ENDCG } } }