using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.Events; namespace ABI.CCK.Components { [System.Serializable] public class CVRInteractableActionOperation { public enum ActionType { SetGameObjectActive = 1, //SetComponentActive = 2, SetAnimatorFloatValue = 3, SetAnimatorBoolValue = 4, SetAnimatorIntValue = 17, TriggerAnimatorTrigger = 18, SpawnObject = 5, TeleportPlayer = 6, TeleportObject = 7, ToggleAnimatorBoolValue = 8, SetAnimatorFloatRandom = 9, SetAnimatorBoolRandom = 10, SetAnimatorIntRandom = 19, SetAnimatorFloatByVar = 11, SetAnimatorIntByVar = 20, VariableBufferArithmetic = 12, DisplayWorldDetailPage = 13, DisplayInstanceDetailPage = 14, DisplayAvatarDetailPage = 15, DisplaySpawnableDetailPage = 37, SitAtPosition = 16, MethodCall = 21, SetSpawnableValue = 22, PlayAudio = 23, StopAudio = 24, SetAnimatorBoolByAPF= 25, SetAnimatorIntByAPF = 26, SetAnimatorFloatByAPF = 27, SetVariableBufferByAPF= 28, UpdateAPFTrigger = 29, UpdateAPFBool = 30, UpdateAPFInt = 31, UpdateAPFFloat = 32, UpdateAPFString = 33, SetPropertyByApf = 34, SetPropertyByValue = 35, DeleteGameObject = 36, } public ActionType type = ActionType.SetGameObjectActive; public List targets = new List(); public float floatVal; public string stringVal; public string stringVal2; public string stringVal3; public string stringVal4; public bool boolVal; public bool boolVal2; public GameObject gameObjectVal; public float floatVal2 = 0f; public float floatVal3 = 0f; public float floatVal4 = 0f; public CVRVariableBuffer varBufferVal; public CVRVariableBuffer varBufferVal2; public CVRVariableBuffer varBufferVal3; public AnimationClip animationVal; [SerializeField] public UnityEvent customEvent; } }