using UnityEngine; using System.Collections; using System.Collections.Generic; #pragma warning disable public class CVRMirror : MonoBehaviour { public bool m_DisablePixelLights = true; public int m_TextureSize = 256; public float m_ClipPlaneOffset = 0.07f; public int m_framesNeededToUpdate = 0; public LayerMask m_ReflectLayers = -1; private Dictionary m_ReflectionCameras = new Dictionary(); private RenderTexture m_ReflectionTextureLeft = null; private RenderTexture m_ReflectionTextureRight = null; private int m_OldReflectionTextureSize = 0; private int m_frameCounter = 0; private static bool s_InsideRendering = false; }