using UnityEngine; namespace ABI.CCK.Scripts { public class Health : MonoBehaviour { public string referenceID = string.Empty; [Header("Health")] public float healthBaseAmount = 100f; public float healthMaxAmount = 100f; [Header("Health Regeneration")] public float healthRegenerationDelay = 0f; public float healthRegenerationRate = 0f; public float healthRegenerationCap = 0f; [Header("Armor")] public float armorBaseAmount = 0f; public float armorMaxAmount = 0f; [Header("Armor Regeneration")] public float armorRegenerationDelay = 0f; public float armorRegenerationRate = 0f; public float armorRegenerationCap = 0f; [Header("Shield")] public float shieldBaseAmount = 0f; public float shieldMaxAmount = 0f; [Header("Shield Regeneration")] public float shieldRegenerationDelay = 0f; public float shieldRegenerationRate = 0f; public float shieldRegenerationCap = 0f; } }