using ABI.CCK.Scripts; using UnityEngine; namespace ABI.CCK.Components { [AddComponentMenu("")] [DisallowMultipleComponent] [HelpURL("https://developers.abinteractive.net/cck/components/asset-info/")] public class CVRAssetInfo : MonoBehaviour, ICCK_Component { public enum AssetType { Avatar = 1, World = 2, Spawnable = 3 } public AssetType type; public string objectId; [HideInInspector] public string randomNum; [HideInInspector] public string unityVersion; [HideInInspector] public string cckVersion; // just to make sure private void OnValidate() => Reset(); private void Reset() { unityVersion = Application.unityVersion; cckVersion = $"{CVRCommon.CCK_VERSION_NUMBER}:{CVRCommon.CCK_BUILD_NUMBER}"; if (TryGetComponent(out CVRAvatar _)) type = AssetType.Avatar; if (TryGetComponent(out CVRWorld _)) type = AssetType.World; if (TryGetComponent(out CVRSpawnable _)) type = AssetType.Spawnable; } } }