using System; using System.Collections.Generic; using ABI.CCK.Components; using UnityEditor; using UnityEditorInternal; using UnityEngine; [CustomEditor(typeof(ABI.CCK.Components.CVRObjectSync))] public class CCK_ObjectSyncEditor : UnityEditor.Editor { public override void OnInspectorGUI() { EditorGUILayout.HelpBox("This component will have this objects position and rotation synced over network.", MessageType.Info); //EditorGUILayout.Space(); } }