using System.Collections.Generic; using UnityEngine; namespace ABI.CCK.Components { [AddComponentMenu("ChilloutVR/CVR Material Driver")] [HelpURL("https://developers.abinteractive.net/cck/components/material-driver/")] public class CVRMaterialDriver : MonoBehaviour, ICCK_Component { public float material01X; public float material01Y; public float material01Z; public float material01W; public float material02X; public float material02Y; public float material02Z; public float material02W; public float material03X; public float material03Y; public float material03Z; public float material03W; public float material04X; public float material04Y; public float material04Z; public float material04W; public float material05X; public float material05Y; public float material05Z; public float material05W; public float material06X; public float material06Y; public float material06Z; public float material06W; public float material07X; public float material07Y; public float material07Z; public float material07W; public float material08X; public float material08Y; public float material08Z; public float material08W; public float material09X; public float material09Y; public float material09Z; public float material09W; public float material10X; public float material10Y; public float material10Z; public float material10W; public float material11X; public float material11Y; public float material11Z; public float material11W; public float material12X; public float material12Y; public float material12Z; public float material12W; public float material13X; public float material13Y; public float material13Z; public float material13W; public float material14X; public float material14Y; public float material14Z; public float material14W; public float material15X; public float material15Y; public float material15Z; public float material15W; public float material16X; public float material16Y; public float material16Z; public float material16W; [HideInInspector] public List tasks = new List(); } [System.Serializable] public class CVRMaterialDriverTask { public Renderer Renderer; public int Index = 0; public string RendererType = ""; public string PropertyName = ""; public CVRMaterialDriverTask.Type PropertyType; public enum Type { Float = 0, Vector4 = 1, Color = 2 } public Vector4 values; } }