using UnityEditor; namespace ABI.CCK.Scripts.Editor.Tools { public static class LuaScriptCreator { private const string kLuaScriptTemplatePath = "Assets/ABI.CCK/Templates/LuaScriptTemplate.lua"; private const string kLuaScriptDefaultName = "NewLuaScript.lua"; [MenuItem("Assets/Create/CVR Lua Script", priority = 0)] public static void CreateLuaScript() { ProjectWindowUtil.CreateScriptAssetFromTemplateFile( kLuaScriptTemplatePath, kLuaScriptDefaultName); } } }