using UnityEngine; namespace ABI.CCK.Components { public class CVRPointer : MonoBehaviour { public string type; private void OnDrawGizmos() { if (isActiveAndEnabled) { Gizmos.color = Color.blue; Matrix4x4 rotationMatrix = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one); Gizmos.matrix = rotationMatrix; Gizmos.DrawSphere(Vector3.zero, 0.015f); } } } }