using UnityEngine; using UnityEngine.Events; namespace ABI.CCK.Scripts { [AddComponentMenu("")] public class Health : MonoBehaviour { public string referenceID = string.Empty; [Header("Health")] public float healthBaseAmount = 100f; public float healthMaxAmount = 100f; [Header("Health Regeneration")] public float healthRegenerationDelay; public float healthRegenerationRate; public float healthRegenerationCap; [Header("Armor")] public float armorBaseAmount; public float armorMaxAmount; [Header("Armor Regeneration")] public float armorRegenerationDelay; public float armorRegenerationRate; public float armorRegenerationCap; [Header("Shield")] public float shieldBaseAmount; public float shieldMaxAmount; [Header("Shield Regeneration")] public float shieldRegenerationDelay; public float shieldRegenerationRate; public float shieldRegenerationCap; [HideInInspector] public UnityEvent damageReceivedEvent = new(); } }