using System.Collections.Generic; using UnityEngine; namespace ABI.CCK.Components { [AddComponentMenu("ChilloutVR/CVR Face Tracking")] [HelpURL("https://developers.abinteractive.net/cck/components/face-tracking/")] public class CVRFaceTracking : MonoBehaviour, ICCK_Component { public bool UseFacialTracking = true; public float BlendShapeStrength = 100f; public SkinnedMeshRenderer FaceMesh; public string[] FaceBlendShapes = new string[37]; public Mesh OriginalMesh = null; [HideInInspector] public List BlendShapeNames = null; [HideInInspector] public static string[] FaceBlendShapeNames = new[] {"Jaw_Right", "Jaw_Left", "Jaw_Forward", "Jaw_Open", "Mouth_Ape_Shape", "Mouth_Upper_Right", "Mouth_Upper_Left", "Mouth_Lower_Right", "Mouth_Lower_Left", "Mouth_Upper_Overturn", "Mouth_Lower_Overturn", "Mouth_Pout", "Mouth_Smile_Right", "Mouth_Smile_Left", "Mouth_Sad_Right", "Mouth_Sad_Left", "Cheek_Puff_Right", "Cheek_Puff_Left", "Cheek_Suck", "Mouth_Upper_UpRight", "Mouth_Upper_UpLeft", "Mouth_Lower_DownRight", "Mouth_Lower_DownLeft", "Mouth_Upper_Inside", "Mouth_Lower_Inside", "Mouth_Lower_Overlay", "Tongue_LongStep1", "Tongue_LongStep2", "Tongue_Down", "Tongue_Up", "Tongue_Right", "Tongue_Left", "Tongue_Roll", "Tongue_UpLeft_Morph", "Tongue_UpRight_Morph", "Tongue_DownLeft_Morph", "Tongue_DownRight_Morph"}; public bool enableOverdriveBlendShapes = false; public void GetBlendShapeNames() { if (FaceMesh != null) { BlendShapeNames = new List(); BlendShapeNames.Add("-none-"); for (int i = 0; i < FaceMesh.sharedMesh.blendShapeCount; ++i) BlendShapeNames.Add(FaceMesh.sharedMesh.GetBlendShapeName(i)); } else { BlendShapeNames = new List(); BlendShapeNames.Add("-none-"); } } public void AutoSelectFaceTrackingShapes() { #if UNITY_EDITOR UnityEditor.Undo.RecordObject(this, "CVR Auto Select Face Tracking"); #endif for (int i = 0; i < FaceBlendShapeNames.Length; i++) { for (int j = 0; j < BlendShapeNames.Count; ++j) { if (BlendShapeNames[j].ToLower().Contains(FaceBlendShapeNames[i].ToLower()) || BlendShapeNames[j].ToLower().Contains(FaceBlendShapeNames[i].ToLower().Replace("_", ""))) { FaceBlendShapes[i] = BlendShapeNames[j]; } } } } } }