using System.Collections.Generic; using ABI.CCK.Scripts; using UnityEngine; namespace ABI.CCK.Components { [RequireComponent(typeof(CVRAssetInfo))] [RequireComponent(typeof(Animator))] [ExecuteInEditMode] public class CVRAvatar : MonoBehaviour { public enum CVRAvatarVoiceParent { Head = 0, LeftHand = 2, RightHand = 3, Hips = 4 } [Space] [Header("General avatar settings")] [Space] public Vector3 viewPosition = new Vector3(0, 0.1f, 0); public Vector3 voicePosition = new Vector3(0, 0.1f, 0); public CVRAvatarVoiceParent voiceParent = CVRAvatarVoiceParent.Head; public bool useEyeMovement = true; public bool useBlinkBlendshapes; public bool useVisemeLipsync; public SkinnedMeshRenderer bodyMesh; public string[] blinkBlendshape = new string[4]; public enum CVRAvatarVisemeMode { Visemes = 0, SingleBlendshape = 1, JawBone = 2 } public CVRAvatarVisemeMode visemeMode = CVRAvatarVisemeMode.Visemes; public string[] visemeBlendshapes = new string[15]; [Space] [Header("Avatar customization")] [Space] public AnimatorOverrideController overrides; public bool enableAdvancedTagging = false; public List advancedTaggingList = new List(); public bool avatarUsesAdvancedSettings = false; public CVRAdvancedAvatarSettings avatarSettings = null; void OnDrawGizmosSelected() { var scale = transform.localScale; scale.x = 1 / scale.x; scale.y = 1 / scale.y; scale.z = 1 / scale.z; Gizmos.color = Color.green; Gizmos.DrawSphere(transform.TransformPoint(Vector3.Scale(viewPosition, scale)), 0.01f); Gizmos.color = Color.red; Gizmos.DrawSphere(transform.TransformPoint(Vector3.Scale(voicePosition, scale)), 0.01f); } private void OnEnable() { CVRAssetInfo info = gameObject.GetComponent(); info.type = CVRAssetInfo.AssetType.Avatar; } } [System.Serializable] public class CVRAvatarAdvancedTaggingEntry { public enum Tags { LoudAudio = 1, LongRangeAudio = 2, ScreenFx = 4, FlashingColors = 8, FlashingLights = 16, Violence = 32, Gore = 64, //Suggestive = 128, //Nudity = 256, Horror = 512 } public Tags tags = 0; public GameObject gameObject; public GameObject fallbackGameObject; } }