using UnityEngine; namespace ABI.CCK.Components { [RequireComponent(typeof(Renderer))] public class CVRGIMaterialUpdater : MonoBehaviour { [SerializeField] bool updateEveryFrame; private Renderer _renderer; private void Start() { _renderer = GetComponent(); } private void Update() { if (_renderer == null || !updateEveryFrame) return; _renderer.UpdateGIMaterials(); } } }