using System; using UnityEngine; namespace ABI.CCK.Components { public class CVRToggleStateTrigger : MonoBehaviour { public Vector3 areaSize = new Vector3(0.05f, 0.05f, 0.05f); public Vector3 areaOffset = Vector3.zero; public int toggleStateID = 0; public void Trigger() { } private void OnDrawGizmos() { if (isActiveAndEnabled) { Gizmos.color = Color.green; Matrix4x4 rotationMatrix = Matrix4x4.TRS(transform.position, transform.rotation, transform.lossyScale); Gizmos.matrix = rotationMatrix; Gizmos.DrawCube(areaOffset, areaSize); } } } }