using System.Collections.Generic; using UnityEngine; namespace ABI.CCK.Components { public class CVRParameterStream : MonoBehaviour { public enum ReferenceType { World = 0, Avatar = 1, Spawnable = 2 } public ReferenceType referenceType = ReferenceType.World; public List entries = new List(); } [System.Serializable] public class CVRParameterStreamEntry { public enum Type { TimeSeconds = 0, TimeSecondsUtc = 10, DeviceMode = 20, HeadsetOnHead = 30, ZoomFactor = 40, ZoomFactorCurve = 50, EyeMovementLeftX = 60, EyeMovementLeftY = 70, EyeMovementRightX = 80, EyeMovementRightY = 90, EyeBlinkingLeft = 100, EyeBlinkingRight = 110, VisemeLevel = 120, TimeSinceHeadsetRemoved = 130, TimeSinceLocalAvatarLoaded = 140, LocalWorldDownloadPercentage = 150, LocalFPS = 160, LocalPing = 170, LocalPlayerCount = 180, LocalTimeSinceFirstWorldJoin = 190, LocalTimeSinceWorldJoin = 200, LocalPlayerMuted = 210, LocalPlayerHudEnabled = 220, LocalPlayerNameplatesEnabled = 230, LocalPlayerHeight = 240, LocalPlayerControllerType = 250, LocalPlayerFullBodyEnabled = 260, TriggerLeftValue = 270, TriggerRightValue = 280, GripLeftValue = 290, GripRightValue = 300, GrippedObjectLeft = 310, GrippedObjectRight = 320 } public Type type = Type.TimeSeconds; public enum TargetType { Animator = 0, VariableBuffer = 1, AvatarAnimator = 2, CustomFloat = 3, } public TargetType targetType = TargetType.Animator; public enum ApplicationType { Override = 0, AddToCurrent = 10, AddToStatic = 21, SubtractFromCurrent = 30, SubtractFromStatic = 41, SubtractWithCurrent = 50, SubtractWithStatic = 61, MultiplyWithCurrent = 70, MultiplyWithStatic = 81, CompareLessThen = 91, CompareLessThenEquals = 101, CompareEquals = 111, CompareMoreThenEquals = 121, CompareMoreThen = 131, Mod = 141, Pow = 151, } public ApplicationType applicationType = ApplicationType.Override; public float staticValue; public GameObject target; public string parameterName; } }