using System.Collections.Generic; using UnityEngine; namespace ABI.CCK.Components { public class GunController : MonoBehaviour { [ReadOnly] public string referenceID; public ParticleSystem particleSystem; public List shootSounds = new List(); public List reloadSounds = new List(); public List emptyShootSounds = new List(); public int magazineSize = 1; public int ammoCapacity = 10; public enum FiringMode { Single = 0, HalfAuto = 1, FullAuto = 2, } public FiringMode firingMode = FiringMode.HalfAuto; public float firingRate = 1f; public float reloadTime = 1f; public enum HitDetection { Particle = 0, Raycast = 1, } public HitDetection hitDetection = HitDetection.Particle; public LayerMask hitMask = (1 << 0) | (1 << 8); public void Shoot() { } public void ShootDown() { } public void ShootUp() { } public void Reload() { } public void GrantReserveAmmo(int amount) { } public void GrantMagazineAmmo(int amount) { } } }