using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ABI.CCK.Components { public class PlayerMaterialParser : MonoBehaviour { public Material targetMaterial; public string playerRootPositions = "_PlayerRootPositions"; public string playerHipPositions = "_PlayerHipPositions"; public string playerHeadPositions = "_PlayerHeadPositions"; public string playerLeftHandPositions = "_PlayerLeftHandPositions"; public string playerRightHandPositions = "_PlayerRightHandPositions"; public string playerChestPositions = "_PlayerChestPositions"; public string playerLeftFootPositions = "_PlayerLeftFootPositions"; public string playerRightFootPositions = "_PlayerRightFootPositions"; } }