using UnityEngine; namespace ABI.CCK.Components { public class CVRHapticZone : MonoBehaviour { public enum TriggerForm { Box = 1, Sphere = 2 } public TriggerForm triggerForm = TriggerForm.Box; public Vector3 center = Vector3.zero; public Vector3 bounds = Vector3.one; public enum TriggerTiming { once = 1, continuous = 2, random = 3 } public bool enableOnEnter = false; public float onEnterIntensity = 0.2f; public bool enableOnStay = false; public float onStayIntensity = 0.2f; public TriggerTiming onStayTiming = TriggerTiming.continuous; public float onStayChance = 0.1f; public bool enableOnExit = false; public float onExitIntensity = 0.2f; public void OnDrawGizmos() { Gizmos.color = Color.yellow; Matrix4x4 rotationMatrix = Matrix4x4.TRS(transform.position, transform.rotation, transform.lossyScale); Gizmos.matrix = rotationMatrix; if (triggerForm == TriggerForm.Box) { Gizmos.DrawWireCube(center, bounds); } else { Gizmos.DrawWireSphere(center, bounds.x); } } } }