using UnityEditor; namespace ABI.CCK.Scripts.Editor { public static class CCK_BuildTargetSwitch { [MenuItem("Alpha Blend Interactive/Utilities/Switch Target Platform/PC Windows", false, 250)] public static void SwitchToPC() { EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows64); } [MenuItem("Alpha Blend Interactive/Utilities/Switch Target Platform/Android Standalone", false, 250)] public static void SwitchToAndroid() { EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Android, BuildTarget.Android); } } }