using System; using UnityEngine; namespace ABI.CCK.Components { public class ControlPoint : MonoBehaviour { public GameInstanceController gameInstanceController; public string referenceID; public float captureTime = 10f; public bool captureBonusForMultiplePeople = false; public float recaptureDelay = 30f; public int scorePerSecond = 1; private void Reset() { referenceID = Guid.NewGuid().ToString(); } } }