using UnityEngine; namespace ABI.CCK.Components { [AddComponentMenu("ChilloutVR/Damage")] [HelpURL("https://developers.abinteractive.net/cck/")] public class Damage : MonoBehaviour, ICCK_Component { public enum DamageType { Stack = 0, Shield = 1, Armor = 2, Health = 3, } public DamageType damageType = DamageType.Stack; public float damageAmount = 10f; [Header("Damage over time")] public float damageOverTimeAmount = 0f; public float damageOverTimeDuration = 0f; public bool damageOverTimeContact = false; [Header("Damage Multiplier")] public float healthMultiplier = 1f; public float armorMultiplier = 1f; public float shieldMultiplier = 1f; [Header("Damage Falloff")] public bool enableFalloff = false; public float falloffDistance = 5f; public AnimationCurve falloffCurve = AnimationCurve.Linear(0f, 1f, 1f, 0f); public bool falloffEffectDamageOverTime; } }