using UnityEngine; using UnityEngine.AI; namespace ABI.CCK.Components { public class CVRNavController : MonoBehaviour { public NavMeshAgent navMeshAgent; public Transform[] navTargetList; public int navTargetIndex = 0; public Transform[] patrolPoints; public int patrolPointIndex = 0; public float patrolPointCheckDistance = 0.5f; public bool patrolEnabled = false; } }