Shader "CrispyPin/Gyroid" { Properties { [Header(Raymarcher Properties)] _MaxSteps ("Max steps", Int) = 128 _MaxDist ("Max distance", Float) = 128 _SurfDist ("Surface distance threshold", Range(0.0001, 0.05)) = 0.001 } SubShader { Tags { "RenderType"="Opaque" } Cull Front LOD 100 Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag int _MaxSteps; float _MaxDist; float _SurfDist; #define MAX_STEPS _MaxSteps #define MAX_DIST _MaxDist #define SURF_DIST _SurfDist // #define REFLECTIONS 5 #define SCENE_FN main #define DISCARD_ON_MISS #include "lib/libgarbage.cginc" SurfacePoint main(float3 p) { SurfacePoint d; d = qRound(mBox(p, 1), 0.01); d = qIntersect(d, mGyroid(p, 16, 0, 0.2), 0.01); // sdGyroid(p, 12, sin(_Time.y) * UNITY_PI * 0.5, 0.2), // d.mat = mat(.8, 1); return d; } ENDCG } } }