using System.IO; using ABI.CCK.Components; using ABI.CCK.Components.ScriptableObjects; using UnityEditor.AssetImporters; using UnityEngine; namespace ABI.CCK.Scripts.Editor.ScriptedImporter { [ScriptedImporter(1, "lua")] public class LuaScriptImporter : UnityEditor.AssetImporters.ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { CVRLuaScript asset = ScriptableObject.CreateInstance(); asset.name = Path.GetFileNameWithoutExtension(ctx.assetPath); asset.m_ScriptPath = ctx.assetPath; asset.m_ScriptText = File.ReadAllText(ctx.assetPath); ctx.AddObjectToAsset(CVRLuaScript.kLuaScriptIdentifier, asset, CVRLuaScript.s_LuaScriptIcon); ctx.SetMainObject(asset); //Debug.Log("Imported Lua script: " + ctx.assetPath, asset); } } }