using UnityEngine; namespace ABI.CCK.Components { [AddComponentMenu("")] [HelpURL("https://developers.abinteractive.net/cck/")] public class CVRWorldModifiers : MonoBehaviour, ICCK_Component { [Space] [Header("World modification")] [Space] [Range(1,5)] public float voiceCommsMinDistance = 1.5f; [Range(3,50)] public float voiceCommsMaxDistance = 10f; public float baseMovementSpeed = 2f; public float jumpHeight = 1f; public bool disableJumping = false; public bool disableFlight = false; public bool disableTeleportRequests = false; public bool disableProps = false; [Space] [Header("Newton Runtime")] [Space] public bool newtonEnabled; public bool autoRegisterFlavors; public bool useGameObjectRegistry; } }