using System; using ABI.CCK.Scripts; using UnityEngine; using UnityEngine.Events; namespace ABI.CCK.Components { [AddComponentMenu("ChilloutVR/Object Health")] [HelpURL("https://developers.abinteractive.net/cck/")] public class ObjectHealth : Health, ICCK_Component { public enum DownBehavior { Destroy = 0, RespawnAfterTime = 1, RespawnOnRoundStart = 2, RespawnOnRoundEnd = 3, RespawnOnGameStart = 4, RespawnOnGameEnd = 5, } [Header("Down Behavior")] public DownBehavior downBehavior = DownBehavior.Destroy; public float respawnTime = 10f; public Transform respawnPoint; public GameInstanceController connectedGameInstance; [Header("Events")] public UnityEvent downEvent = new UnityEvent(); public UnityEvent respawnEvent = new UnityEvent(); //public new UnityEvent damageReceivedEvent = new UnityEvent(); private void Reset() { referenceID = Guid.NewGuid().ToString(); } } }