using UnityEngine; using System.Collections.Generic; namespace ABI.CCK.Components { [AddComponentMenu("ChilloutVR/Texture Property Parser")] [HelpURL("https://developers.abinteractive.net/cck/components/texture-property-parser/")] public class CVRTexturePropertyParser : MonoBehaviour, ICCK_Component { public enum TextureType { LocalTexture = 0, GlobalTexture = 1, } public TextureType textureType = TextureType.LocalTexture; public RenderTexture texture; public string globalTextureName = ""; public List tasks = new List(); private void Update() { } } [System.Serializable] public class CVRTexturePropertyParserTask { public int x = 0; public int y = 0; public enum Channel { r = 0, g = 1, b = 2, a = 3, } public Channel channel = Channel.r; private Vector4[] conversionTable = new Vector4[] { new Vector4(1, 0, 0, 0), new Vector4(0, 1, 0, 0), new Vector4(0, 0, 1, 0), new Vector4(0, 0, 0, 1) }; public float minValue = 0f; public float maxValue = 1f; public GameObject target; public Component component; public string propertyName = ""; public int typeIndex = 0; public int targetIndex = 0; } }