using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using Object = UnityEngine.Object; #if UNITY_EDITOR using UnityEditor; #endif namespace ABI.CCK.Components { /// /// Manual exclusion component for the TransformHider (FPR) system. /// Allows you to manually hide and show renderers that would otherwise be hidden. /// Supports SkinnedMeshRenderer and MeshRenderer. /// A FPRExclusion is generated on the head bone, hidden by default, if it doesn't already exist. /// [DisallowMultipleComponent] public class FPRExclusion : MonoBehaviour, ICCK_Component { public bool isShown = true; public Transform target; public bool shrinkToZero = true; #if UNITY_EDITOR [NonSerialized] // for gizmo drawing purposes only public readonly List influencedTransforms = new(); #endif } }