using System; using System.Collections.Generic; using ABI.CCK.Components; using UnityEditor; using UnityEditorInternal; using UnityEngine; namespace ABI.CCK.Scripts.Editor { [CustomEditor(typeof(ABI.CCK.Components.CVRObjectLibrary)), CanEditMultipleObjects] public class CCK_CVRObjectLibraryEditor : UnityEditor.Editor { private CVRObjectLibrary _library; private ReorderableList CategoryList = null; private CVRObjectCatalogCategory objectCatalogCategory = null; private List popupListName = new List(); private List popupListID = new List(); private ReorderableList objectCatalogList = null; private CVRObjectCatalogEntry objectCatalogEntry = null; public override void OnInspectorGUI() { if (_library == null) _library = (CVRObjectLibrary) target; EditorGUILayout.LabelField("Object Library"); InitializeCategoryList(); CategoryList.DoLayoutList(); popupListName.Clear(); popupListID.Clear(); foreach (var category in _library.objectCatalogCategories) { if (string.IsNullOrEmpty(category.id)) category.id = "b~" + System.Guid.NewGuid().ToString(); popupListName.Add(string.IsNullOrEmpty(category.name) ? "-" : category.name); popupListID.Add(category.id); } EditorGUILayout.Space(); InitializeObjectCatalogList(); objectCatalogList.displayAdd = _library.objectCatalogCategories.Count > 0; objectCatalogList.DoLayoutList(); } private void InitializeCategoryList() { if (CategoryList != null) return; CategoryList = new ReorderableList(_library.objectCatalogCategories, typeof(CVRObjectCatalogCategory), false, true, true, true); CategoryList.drawHeaderCallback = OnDrawHeaderCategory; CategoryList.drawElementCallback = OnDrawElementCategory; CategoryList.elementHeightCallback = OnHeightElementCategory; CategoryList.onChangedCallback = OnChangedCategory; } private void OnDrawHeaderCategory(Rect rect) { Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight); GUI.Label(_rect, "Categories"); } private void OnDrawElementCategory(Rect rect, int index, bool isactive, bool isfocused) { if (index > _library.objectCatalogCategories.Count) return; objectCatalogCategory = _library.objectCatalogCategories[index]; Rect _rect = new Rect(rect.x + 50, rect.y, 50, EditorGUIUtility.singleLineHeight); Rect initialRect = rect; EditorGUI.LabelField(_rect, "Name"); _rect.x += 50; _rect.width = rect.width - 50 - 50; objectCatalogCategory.name = EditorGUI.TextField(_rect, objectCatalogCategory.name); rect.y += EditorGUIUtility.singleLineHeight * 1.25f; _rect = new Rect(rect.x + 50, rect.y, 50, EditorGUIUtility.singleLineHeight); EditorGUI.LabelField(_rect, "Image"); _rect.x += 50; _rect.width = rect.width - 50 - 50; objectCatalogCategory.image = (Texture2D) EditorGUI.ObjectField(_rect, objectCatalogCategory.image, typeof(Texture2D)); if (objectCatalogCategory.image != null) { GUI.DrawTexture(new Rect(initialRect.x, initialRect.y, 42, 42), objectCatalogCategory.image); } } private float OnHeightElementCategory(int index) { return EditorGUIUtility.singleLineHeight * 2.5f; } private void OnChangedCategory(ReorderableList list) { EditorUtility.SetDirty(target); } private void InitializeObjectCatalogList() { if (objectCatalogList != null) return; objectCatalogList = new ReorderableList(_library.objectCatalogEntries, typeof(CVRObjectCatalogEntry), true, true, true, true); objectCatalogList.drawHeaderCallback = OnDrawHeaderEntry; objectCatalogList.drawElementCallback = OnDrawElementEntry; objectCatalogList.elementHeightCallback = OnHeightElementEntry; objectCatalogList.onChangedCallback = OnChangedEntry; } private void OnDrawHeaderEntry(Rect rect) { Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight); GUI.Label(_rect, "Objects"); } private void OnDrawElementEntry(Rect rect, int index, bool isactive, bool isfocused) { if (index > _library.objectCatalogEntries.Count) return; objectCatalogEntry = _library.objectCatalogEntries[index]; while (objectCatalogEntry.guid == "") { var guid = "b~" + System.Guid.NewGuid().ToString(); var guidValid = true; foreach (var entry in _library.objectCatalogEntries) { if (entry.guid == guid) guidValid = false; } if (!guidValid) continue; objectCatalogEntry.guid = guid; } Rect _rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight); Rect initialRect = rect; EditorGUI.LabelField(_rect, "Name"); _rect.x += 60; _rect.width = rect.width - 160; objectCatalogEntry.name = EditorGUI.TextField(_rect, objectCatalogEntry.name); rect.y += EditorGUIUtility.singleLineHeight * 1.25f; _rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight); EditorGUI.LabelField(_rect, "Prefab"); _rect.x += 60; _rect.width = rect.width - 160; objectCatalogEntry.prefab = (GameObject) EditorGUI.ObjectField(_rect, objectCatalogEntry.prefab, typeof(GameObject)); if (objectCatalogEntry.prefab != null) { var spawnable = objectCatalogEntry.prefab.GetComponent(); var builder = objectCatalogEntry.prefab.GetComponent(); if (spawnable == null && builder == null) objectCatalogEntry.prefab = null; } rect.y += EditorGUIUtility.singleLineHeight * 1.25f; _rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight); EditorGUI.LabelField(_rect, "Category"); _rect.x += 60; _rect.width = rect.width - 160; var catIndex = popupListID.IndexOf(objectCatalogEntry.categoryId); catIndex = EditorGUI.Popup(_rect, catIndex, popupListName.ToArray()); if (catIndex >= 0) objectCatalogEntry.categoryId = popupListID[catIndex]; rect.y += EditorGUIUtility.singleLineHeight * 1.25f; _rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight); EditorGUI.LabelField(_rect, "Preview"); _rect.x += 60; _rect.width = rect.width - 160; objectCatalogEntry.preview = (Texture2D) EditorGUI.ObjectField(_rect, objectCatalogEntry.preview, typeof(Texture2D)); rect.y += EditorGUIUtility.singleLineHeight * 1.25f; _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight); if (GUI.Button(_rect, "Generate Preview")) { GeneratePreviewImage(objectCatalogEntry); } if (objectCatalogEntry.preview != null) { GUI.DrawTexture(new Rect(initialRect.x, initialRect.y, 88, 88), objectCatalogEntry.preview); } } private void GeneratePreviewImage(CVRObjectCatalogEntry objectCatalogEntry) { if (objectCatalogEntry.prefab == null) return; var path = "Assets/ABI.CCK/Resources/WorldObjectCatalog"; var objectPosition = Vector3.down * 1000f; var rt = new RenderTexture(256, 256, 32); if (!AssetDatabase.IsValidFolder(path)) AssetDatabase.CreateFolder("Assets/ABI.CCK/Resources", "WorldObjectCatalog"); var obj = Instantiate(objectCatalogEntry.prefab, objectPosition, Quaternion.identity); var renderers = obj.GetComponentsInChildren(); Bounds b = new Bounds(Vector3.zero, Vector3.zero); foreach (var renderer in renderers) { if (b.size.y == 0f) { b = renderer.bounds; } else { b.Encapsulate(renderer.bounds); } } var transforms = obj.GetComponentsInChildren(); foreach (var transform in transforms) { transform.gameObject.layer = 12; } var cam = new GameObject("Preview Capture", new[] {typeof(Camera), typeof(Light)}).GetComponent(); var light = cam.gameObject.GetComponent(); light.type = LightType.Directional; light.cullingMask = 1 << 12; cam.aspect = 1f; cam.targetTexture = rt; cam.clearFlags = CameraClearFlags.Color; cam.backgroundColor = Color.black; cam.cullingMask = 1 << 12; cam.transform.position = objectPosition + new Vector3(0f, b.extents.y, b.extents.y * 2f); cam.transform.eulerAngles = new Vector3(0f, 180f, 0f); Texture2D screenShot1 = new Texture2D(256, 256, TextureFormat.RGB24, false); cam.Render(); RenderTexture.active = rt; screenShot1.ReadPixels(new Rect(0, 0, 256, 256), 0, 0); AssetDatabase.CreateAsset(screenShot1, path + "/ObjectCatalog_temp_1.asset"); AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_1.asset", ImportAssetOptions.ForceUpdate); RenderTexture.active = null; cam.transform.position = objectPosition + new Vector3(b.extents.y * 1.41f, b.extents.y, b.extents.y * 1.41f); cam.transform.eulerAngles = new Vector3(0f, 225f, 0f); Texture2D screenShot2 = new Texture2D(256, 256, TextureFormat.RGB24, false); cam.Render(); RenderTexture.active = rt; screenShot2.ReadPixels(new Rect(0, 0, 256, 256), 0, 0); AssetDatabase.CreateAsset(screenShot2, path + "/ObjectCatalog_temp_2.asset"); AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_2.asset", ImportAssetOptions.ForceUpdate); RenderTexture.active = null; cam.transform.position = objectPosition + new Vector3(b.extents.y * 2f, b.extents.y, 0f); cam.transform.eulerAngles = new Vector3(0f, 270f, 0f); Texture2D screenShot3 = new Texture2D(256, 256, TextureFormat.RGB24, false); cam.Render(); RenderTexture.active = rt; screenShot3.ReadPixels(new Rect(0, 0, 256, 256), 0, 0); AssetDatabase.CreateAsset(screenShot3, path + "/ObjectCatalog_temp_3.asset"); AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_3.asset", ImportAssetOptions.ForceUpdate); RenderTexture.active = null; cam.transform.position = objectPosition + new Vector3(b.extents.y * 1.41f, b.extents.y, b.extents.y * -1.41f); cam.transform.eulerAngles = new Vector3(0f, 315f, 0f); Texture2D screenShot4 = new Texture2D(256, 256, TextureFormat.RGB24, false); cam.Render(); RenderTexture.active = rt; screenShot4.ReadPixels(new Rect(0, 0, 256, 256), 0, 0); AssetDatabase.CreateAsset(screenShot4, path + "/ObjectCatalog_temp_4.asset"); AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_4.asset", ImportAssetOptions.ForceUpdate); RenderTexture.active = null; cam.transform.position = objectPosition + new Vector3(0f, b.extents.y, b.extents.y * -2f); cam.transform.eulerAngles = new Vector3(0f, 0f, 0f); Texture2D screenShot5 = new Texture2D(256, 256, TextureFormat.RGB24, false); cam.Render(); RenderTexture.active = rt; screenShot5.ReadPixels(new Rect(0, 0, 256, 256), 0, 0); AssetDatabase.CreateAsset(screenShot5, path + "/ObjectCatalog_temp_5.asset"); AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_5.asset", ImportAssetOptions.ForceUpdate); RenderTexture.active = null; cam.transform.position = objectPosition + new Vector3(b.extents.y * -1.41f, b.extents.y, b.extents.y * -1.41f); cam.transform.eulerAngles = new Vector3(0f, 45f, 0f); Texture2D screenShot6 = new Texture2D(256, 256, TextureFormat.RGB24, false); cam.Render(); RenderTexture.active = rt; screenShot6.ReadPixels(new Rect(0, 0, 256, 256), 0, 0); AssetDatabase.CreateAsset(screenShot6, path + "/ObjectCatalog_temp_6.asset"); AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_6.asset", ImportAssetOptions.ForceUpdate); RenderTexture.active = null; cam.transform.position = objectPosition + new Vector3(b.extents.y * -2f, b.extents.y, 0f); cam.transform.eulerAngles = new Vector3(0f, 90f, 0f); Texture2D screenShot7 = new Texture2D(256, 256, TextureFormat.RGB24, false); cam.Render(); RenderTexture.active = rt; screenShot7.ReadPixels(new Rect(0, 0, 256, 256), 0, 0); AssetDatabase.CreateAsset(screenShot7, path + "/ObjectCatalog_temp_7.asset"); AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_7.asset", ImportAssetOptions.ForceUpdate); RenderTexture.active = null; cam.transform.position = objectPosition + new Vector3(b.extents.y * -1.41f, b.extents.y, b.extents.y * 1.41f); cam.transform.eulerAngles = new Vector3(0f, 135f, 0f); Texture2D screenShot8 = new Texture2D(256, 256, TextureFormat.RGB24, false); cam.Render(); RenderTexture.active = rt; screenShot8.ReadPixels(new Rect(0, 0, 256, 256), 0, 0); AssetDatabase.CreateAsset(screenShot8, path + "/ObjectCatalog_temp_8.asset"); AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_8.asset", ImportAssetOptions.ForceUpdate); RenderTexture.active = null; DestroyImmediate(obj); DestroyImmediate(cam.gameObject); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); WorldObjectCatalogPreviewSelector window = (WorldObjectCatalogPreviewSelector) EditorWindow.GetWindow ( typeof(WorldObjectCatalogPreviewSelector), true, "Select Catalog Object Preview" ); window.objectCatalogEntry = objectCatalogEntry; window.previewOption1 = screenShot1; window.previewOption2 = screenShot2; window.previewOption3 = screenShot3; window.previewOption4 = screenShot4; window.previewOption5 = screenShot5; window.previewOption6 = screenShot6; window.previewOption7 = screenShot7; window.previewOption8 = screenShot8; var scale = WorldObjectCatalogPreviewSelector.previewWindowScale; window.minSize = new Vector2(1152 * scale, 576 * scale); window.maxSize = new Vector2(1152 * scale, 576 * scale); window.Show(); } private float OnHeightElementEntry(int index) { return EditorGUIUtility.singleLineHeight * 6.25f; } private void OnChangedEntry(ReorderableList list) { EditorUtility.SetDirty(target); } } }